我正在阅读关于pygame的代码.Down是pygame的一个小游戏的一部分。我无法理解" clicked_smileys = [s s sprite_list中的s,如果s.rect.collidepoint(pos)]"代码。它是最后的第八行。谁能理解? 我认为它刚才有错误,但是IDE可以运行它。它是python3的代码。
count_smileys = 0
count_popped = 0
class Smiley(pygame.sprite.Sprite):
pos =(0,0)
xvel = 1
yvel = 1
scale = 100
def __init__(self, pos, xvel, yvel):
pygame.sprite.Sprite.__init__(self)
self.image = pic
self.scale = random.randrange(10,100)
self.image = pygame.transform.scale(self.image, (self.scale,self.scale))
self.rect = self.image.get_rect()
self.pos = pos
self.rect.x = pos[0] - self.scale/2
self.rect.y = pos[1] - self.scale/2
self.xvel = xvel
self.yvel = yvel
def update(self):
self.rect.x += self.xvel
self.rect.y += self.yvel
if self.rect.x <= 0 or self.rect.x > screen.get_width()- self.scale:
self.xvel = -self.xvel
if self.rect.y <= 0 or self.rect.y > screen.get_height()- self.scale:
self.yvel = -self.yvel
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.MOUSEBUTTONDOWN:
if pygame.mouse.get_pressed()[0]: # Left mouse button, draw
mousedown = True
elif pygame.mouse.get_pressed()[2]: # Right mouse button, pop
pos = pygame.mouse.get_pos()
clicked_smileys = [s for s in sprite_list if s.rect.collidepoint(pos)]
sprite_list.remove(clicked_smileys)
if len(clicked_smileys)> 0:
pop.play()
count_popped += len(clicked_smileys)
if event.type == pygame.MOUSEBUTTONUP:
mousedown = False
screen.fill(BLACK)
答案 0 :(得分:1)
subscription-transport-ws
是<{p}}的list comprehension形式
clicked_smileys = [s for s in sprite_list if s.rect.collidepoint(pos)]