fieldoffset的未定义行为

时间:2017-07-30 10:39:41

标签: vb.net structlayout

我使用PtrToStructure函数(在vb.NET中)从有效指针成功提取了一个结构对象,问题是字段“FrameRects”与从C ++示例获得的值相比具有无效值:

vb.NET代码是:

StructLayout(LayoutKind.Explicit,pack:= 1,CharSet:= CharSet.Ansi)> _“

Public Structure myStruct
    <FieldOffset(0)> _
    Dim Width As UInt32 ' 350 correct
    <FieldOffset(4)> _
    Dim Height As UInt32 ' 466 correct
    <FieldOffset(8)> _
    Dim Frames As UInt32 ' 115 correct
    <FieldOffset(12)> _
    Dim FrameNum As UInt32 ' 1 correct
    <FieldOffset(20)> _
    Dim FrameRate As UInt32 ' 15 correct
    <FieldOffset(24)> _
    Dim FrameRateDiv As UInt32 ' 1 correct
    <FieldOffset(28)> _
    Dim ReadError As UInt32 ' 0 correct
    <FieldOffset(32)> _
    Dim OpenFlags As Integer ' 0 correct

    <FieldOffset(16)> _
    <MarshalAs(UnmanagedType.Struct)> _
    Dim FrameRects As RECT ' the problem is located here

    <FieldOffset(36)> _
    Dim NumRects As UInt32 ' 0 correct  

    <FieldOffset(44)> _
    Dim FrameChangePercent As UInt32 ' 0 correct
End Structure

“StructLayout(LayoutKind.Explicit,pack:= 1,CharSet:= CharSet.Ansi)&gt; _

Public Structure RECT
    <MarshalAs(UnmanagedType.I4)> _
    <FieldOffset(0)> _
    Dim Left As Integer ' gives me -1 but it must be 0 (in C++ sample)
    <MarshalAs(UnmanagedType.I4)> _
    <FieldOffset(4)> _
    Dim Top As Integer ' gives me 15 but it must be 0 (in C++ sample)
    <MarshalAs(UnmanagedType.I4)> _
    <FieldOffset(8)> _
    Dim Width As Integer ' gives me 1 but it must be 0 (in C++ sample)
    <MarshalAs(UnmanagedType.I4)> _
    <FieldOffset(12)> _
    Dim Height As Integer ' gives me 0 and it is 0 (in C++ sample)
End Structure

C ++代码是:

 struct myStruct
{
  U32 Width; // U32 is unsigned integer
  U32 Height;
  U32 Frames;
  U32 FrameNum;
  U32 FrameRate;
  U32 FrameRateDiv;
  U32 ReadError;
  OPEN_FLAGS OpenFlags; // integer
  RECT_ARRAY FrameRects;
  U32 NumRects;
  U32 FrameChangePercent;
};

 struct RECT
{
  S32 Left; // S32 is singed integer
  S32 Top;
  S32 Width;
  S32 Height;
};

1 个答案:

答案 0 :(得分:0)

FrameRate的字段偏移不应该是16而不是20吗?之后的一切都向下移了4个字节?直到你到达FrameRects,它应该是32?由于FrameRects是16字节,NumRects应该是48?

但是,既然您的结构中的所有内容都是键入和顺序的,那么为什么不使用

<StructLayout(LayoutKind.Sequential)> 

而不是

StructLayout(LayoutKind.Explicit, pack:=1, CharSet:=CharSet.Ansi)>