我有一个带有标签式活动的Android应用。现在,如果我切换标签,我想更改浮动操作按钮的图标。它应该与材料设计指南中的内容相似:
我没有使用支持库中的FAB,但这个因为我还需要FAB菜单:
我查看了源代码,发现它基本上使用了图像按钮作为FAB的形状,另一个图像按钮作为图标。通过使用缩放动画,我已经设法创建按钮本身的缩小和缩放动画:
ScaleAnimation shrink = new ScaleAnimation(1f, 0.2f, 1f, 0.2f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
shrink.setDuration(150);
shrink.setInterpolator(new DecelerateInterpolator());
shrink.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
ScaleAnimation expand = new ScaleAnimation(0.2f, 1f, 0.2f, 1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
expand.setDuration(150);
expand.setInterpolator(new AccelerateInterpolator());
animBtn.startAnimation(expand);
}
});
animBtn.startAnimation(shrink);
现在我想知道如何才能创造一个“揭露”。 (我现在不怎么称呼它)动画就像在指南中一样。我不想为每个帧创建多个图标图像。这就是我的想法:
我无法找到第一个解决方案。第二个可能是可能的,但我认为必须有一个更好的解决方案。第三个还不够。
有人可以帮帮我吗?
编辑:我找到了第一种方法。请参阅下面的答案。
编辑2:我改进了我的方法。现在它看起来与指南中的动画非常相似。请参阅下面的编辑答案。你觉得怎么样?
答案 0 :(得分:1)
ScaleAnimation btnAnim = new ScaleAnimation (1f, 0.1f, 1f, 0.1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
btnAnim.setDuration(150);
btnAnim.setInterpolator(new DecelerateInterpolator());
btnAnim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
ScaleAnimation expand = new ScaleAnimation(0.1f, 1f, 0.1f, 1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
expand.setDuration(150);
expand.setInterpolator(new AccelerateInterpolator());
animBtn.startAnimation(expand);
}
});
ScaleAnimation iconAnim = new ScaleAnimation(1f, 0.1f, 1f, 0.1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
iconAnim.setDuration(150);
iconAnim.setInterpolator(new DecelerateInterpolator());
iconAnim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
animIcon.setImageResource(fabIconIntArray[position]);
Animation expand = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
animIcon.setScaleX(0.1f + 0.9f * interpolatedTime);
animIcon.setScaleY(0.1f + 0.9f * interpolatedTime);
animIcon.setRotation(-20f + interpolatedTime * 20);
animIcon.setAlpha(0.5f + 0.5f * interpolatedTime);
}
};
expand.setDuration(150);
expand.setStartOffset(100);
expand.setInterpolator(new AccelerateInterpolator());
animIcon.startAnimation(expand);
}
});
animBtn.startAnimation(btnAnim);
animIcon.startAnimation(iconAnim);
看起来像this。
我尝试了很多变种,但我认为它在指南中看起来更平滑。有没有人建议如何改进它?
编辑:在完全分析指南中的视频后,我能够改进我的动画:
ScaleAnimation btnAnim = new ScaleAnimation(1f, 0f, 1f, 0f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
btnAnim.setDuration(250);
btnAnim.setInterpolator(new AccelerateInterpolator());
btnAnim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
ScaleAnimation expand = new ScaleAnimation(0f, 1f, 0f, 1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
expand.setDuration(195);
expand.setInterpolator(new DecelerateInterpolator());
animBtn.startAnimation(expand);
}
});
ScaleAnimation iconAnim = new ScaleAnimation(1f, 0f, 1f, 0f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
iconAnim.setDuration(250);
iconAnim.setInterpolator(new AccelerateInterpolator());
iconAnim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
animIcon.setImageResource(fabIconIntArray[position]);
Animation expand = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
animIcon.setScaleX(interpolatedTime);
animIcon.setScaleY(interpolatedTime);
animIcon.setRotation(-20f + interpolatedTime * 20);
}
};
expand.setStartOffset(135);
expand.setDuration(215);
expand.setInterpolator(new DecelerateInterpolator());
animIcon.startAnimation(expand);
}
});
animBtn.startAnimation(btnAnim);
animIcon.startAnimation(iconAnim);
现在看起来像this。你觉得怎么样?