我写了这些函数,我一起使用它来缩小一些BitmapData并将其保存为PNG。但是,当我使用第二个函数将位图数据保存为PNG时,平滑设置为true的scaledImage.draw(originalImage, scalingMatrix, null, null, null, true);
行没有预期的平滑效果。生成的图像文件根本没有抗锯齿。我有什么问题吗?谢谢!
public static function scaleImage(originalImage:BitmapData, size:int):BitmapData
{
// Calculate the scaled size.
var scale:Number;
var scaledWidth:Number;
var scaledHeight:Number;
if (originalImage.width > originalImage.height)
{
scale = (size as Number) / (originalImage.width as Number);
scaledWidth = size;
scaledHeight = originalImage.height * scale;
}
else
{
scale = (size as Number) / (originalImage.height as Number);
scaledHeight = size;
scaledWidth = originalImage.width * scale;
}
var scalingMatrix:Matrix = new Matrix();
scalingMatrix.scale(scale, scale);
// Scale the image.
var scaledImage:BitmapData = new BitmapData(scaledWidth, scaledHeight, true, 0x00000000);
scaledImage.draw(originalImage, scalingMatrix, null, null, null, true);
return scaledImage;
}
public static function saveImageAsPNG(image:BitmapData, imageFile:File):void
{
// Encode the image as a PNG.
var pngEncoder:PNGEncoder = new PNGEncoder();
var imageByteArray:ByteArray = pngEncoder.encode(image);
// Write the image data to a file.
var imageFileStream:FileStream = new FileStream();
imageFileStream.open(imageFile, FileMode.WRITE);
imageFileStream.writeBytes(imageByteArray);
imageFileStream.close();
}
答案 0 :(得分:0)
原来这个代码正常运行。它节省了平滑的图像。这一点并不明显,因为我缩小的图像大约是20K x 20K像素,所以无论如何都会出现锯齿状的平滑现象。使用更多“正常”尺寸的图像(如2K x 2K像素)可以看到平滑效果