如果有完整的赞美,我可以先宣布我是iPhone编程的新手。因此,我想请求有关如何实现动画的解决方案的帮助,其中“a”球从iPhone屏幕的顶部随机掉落。球的属性使得它具有不同的大小,速度并且可以反弹,即也涉及碰撞。
我正在尝试仅使用球的图像,我通过Interface Builder(IB)添加了球图像,并将UIImageView连接到IB中的文件所有者,我一直试图通过添加以下方式以编程方式访问图像.O文件的IBOutlet关键字(请参阅下面的.h和.m代码)。 当我运行代码时,我得到的是图像出现并立即消失。如何让这个球随着一些弹跳或碰撞随机掉落。
准确地说,我希望有一种动画,例如在iPhone游戏中获得的动画落球......球落在哪里然后仍会反弹。
提前感谢您的帮助 CHEERS !!
***The .h file***
@interface TestBallsViewController : UIViewController {
IBOutlet UIImageView *ball;
CGPoint ballMovement;
double size;
double speed;
}
@property(nonatomic, retain)IBOutlet UIImageView *ball;
- (void)initializeTimer;
- (void)animateBall:(NSTimer *)theTimer;
**The .m file**
@implementation TestBallsViewController
@synthesize ball;
- (void)dealloc {
[ball release];
[super dealloc];
}
- (void)viewDidLoad {
[super viewDidLoad];
ballMovement = CGPointMake(2,2);
[self initializeTimer];
}
- (void)initializeTimer
{
float theInterval = 0.3;
[NSTimer scheduledTimerWithTimeInterval:theInterval target:self
selector:@selector(animateBall:) userInfo:nil repeats:YES];
}
- (void)animateBall:(NSTimer *)theTimer
{
ball.center = CGPointMake(ball.center.x+ballMovement.x,
ball.center.y+ballMovement.y);
int startX =arc4random()%100;
int endX = arc4random()%320;
ball.frame= CGRectMake(startX, -100, 15.0 * size, 15 * size);
ball.frame = CGRectMake(endX, 480, 15.0 * size, 15.0 * size);
if(ball.center.x > 300 || ball.center.x < 20) ballMovement.x =
- ballMovement.x;
if(ball.center.y > 440 || ball.center.y < 40) ballMovement.y =
- ballMovement.y;
}
答案 0 :(得分:0)
- (void)animateBall:(NSTimer *)theTimer
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
ball.center = CGPointMake(ball.center.x+ballMovement.x,
ball.center.y+ballMovement.y);
int startX =arc4random()%100;
int endX = arc4random()%320;
ball.frame= CGRectMake(startX, -100, 15.0 * size, 15 * size);
ball.frame = CGRectMake(endX, 480, 15.0 * size, 15.0 * size);
if(ball.center.x > 300 || ball.center.x < 20) ballMovement.x =
- ballMovement.x;
if(ball.center.y > 440 || ball.center.y < 40) ballMovement.y =
- ballMovement.y;
[UIView commitAnimations];
}