我有以下Swift代码,但是,当我在Xcode Simulator中运行它时,它会直接跳到"我不相信我们之前遇到过#34;。我如何让Swift等待#34;欢迎"先执行?
import SpriteKit
import GameplayKit
class GameScene: SKScene {
override func didMove(to view: SKView) {
// Get label node from scene and store it for use later
let animateList = SKAction.sequence([SKAction.fadeIn(withDuration: 1.0), SKAction.wait(forDuration: 2.0), SKAction.fadeOut(withDuration: 1.0)])
let startScreen = SKLabelNode(fontNamed: "Helvetica Neue UltraLight")
startScreen.text = "Welcome"
startScreen.fontSize = 100.0
startScreen.fontColor = SKColor.white
startScreen.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
self.addChild(startScreen)
startScreen.alpha = 0.0
startScreen.run(animateList)
startScreen.text = "I don't belive we have met before"
startScreen.run(animateList)
}
}
答案 0 :(得分:3)
调用startScreen.run()
而不是调用startScreen.run(_:completion)
,并在完成处理程序内运行SKAction
之后执行您想要执行的操作。请参阅documentation。
startScreen.run(animateList, completion: {
self.startScreen.text = "I don't belive we have met before"
self.startScreen.run(animateList)
})
答案 1 :(得分:0)
你可以使用一个等待你想要执行的计时器,如下所示:
_ = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: false) { _ in
// do whatever you want after 1 second.
}