我正在开发一个应用程序,在应用程序内部,我需要画一些线图。我研究并找到了一个工具,但问题如下:
public class graphActivity extends AppCompatActivity {
GraphView graph;
SharedPrefManager sharedPrefManager = new SharedPrefManager();
int exercisePosition;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_graph);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
//getting the exercise position from caller activity and proceeding
//accordingly...
if(savedInstanceState == null){
Bundle extras = getIntent().getExtras();
if(extras == null){
//do nothing
} else{
exercisePosition = extras.getInt("position");
}
} else{
exercisePosition = (int) savedInstanceState.getSerializable("position");
}
graph = (GraphView) findViewById(R.id.graph);
ArrayList<Exercise> exercises= sharedPrefManager.readSharedPref(this);
//getting the exercise from exercises array list so that the specific graph for the exercise can be shown.
Exercise exercise = exercises.get(exercisePosition);
LineGraphSeries<DataPoint> series = new LineGraphSeries<>(new DataPoint[] {
//need to put for loop here but I can't...
//new DataPoint(x,y);
});
graph.addSeries(series);
FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
});
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
}
}
确切地说,我需要使用for循环填充DataPoint变量,因为数据将由用户输入,但是当我尝试实现for循环时,它会生气并且我不知道如何绕过它。如果有人在任何帮助之前对这种事情进行了任何帮助,我们将不胜感激。
答案 0 :(得分:0)
做这样的事,
DataPoint[] dp = new DataPoint[10];
for(int i=1;i<=10;i++){
dp[i] = new DataPoint(x, y);
}
LineGraphSeries<DataPoint> series = new LineGraphSeries<>(dp);
答案 1 :(得分:0)
如果您不知道有多少DataPoints,可以使用ArrayList:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="utf-8">
<title>Guess the Number</title>
<link rel="stylesheet" href="css/Lab6.css" />
<script type="text/javascript" src="script/Lab6.js"></script>
</head>
<body onload="pickInteger()">
<div>
<h2><strong>Guess the Number</strong></h2>
</div>
<br/>
<div id="formDiv">
<form name="AForm" method="get">
<p>The computer has picked a number between 1 - 99, you must choose the correct number to win the game. When you guess the right number the game will restart.<br/>
</p>
<div id="bodyDiv">
<p> Your guess is:
<input id="guess" type="text" size="1" name="theData" value="" autofocus/>
<input type="button" name="mybutton" value=" Guess " onclick="checkGuess()">
</p>
<p id="output">
</p>
</div>
</form>
</div>
</body>
</html>