有没有办法使用Matt Gallagher的音频流来录制音频流?

时间:2010-12-26 11:00:25

标签: ios4 core-audio audio-streaming audio-recording

我将Matt Gallagher's audio streamer用于流媒体广播电台。但是如何录制音频?有没有办法将下载的数据包放入NSData并将其保存在iPhone上的文档文件夹中的音频文件中?

由于

3 个答案:

答案 0 :(得分:1)

是的,有,而且我已经做到了。我的问题是能够在同一个流媒体上播放它(在别处问)。它将与iOS中的标准AVAudioPlayer一起播放。但是,这会通过在流式传输代码中写出来将数据保存到文件中。

这个例子缺少一些错误检查,但会给你一个主要的想法。

首先,从主线程调用开始和停止录制。当有人按下记录时,这是在我的viewController中:

//---------------------------------------------------------
// Record button was pressed (toggle on/off)
// writes a file to the documents directory using date and time for the name
//---------------------------------------------------------

-(IBAction)recordButton:(id)sender {
    // only start if the streamer is playing (self.streamer is my streamer instance)
    if ([self.streamer isPlaying])     {

    NSDate *currentDateTime = [NSDate date];      // get current date and time                                         
    NSDateFormatter *dateFormatter = [[[NSDateFormatter alloc] init] autorelease];      
    [dateFormatter setDateFormat:@"EEEE MMMM d YYYY 'at' HH:mm:ss"];
    NSString *dateString = [dateFormatter stringFromDate:currentDateTime];

    self.isRecording = !self.isRecording;       // toggle recording state BOOL
    if (self.isRecording)
    {
        // start recording here
        // change the record button to show it is recording - this is an IBOutlet
        [self.recordButtonImage setImage:[UIImage imageNamed:@"Record2.png"] forState:0];
       // call AudioStreamer to start recording. It returns the file pointer back
       // 
       self.recordFilePath = [self.streamer recordStream:TRUE fileName:dateString];    // start file stream and get file pointer              
    } else
    {
        //stop recording here
        // change the button back
        [self.recordButtonImage setImage:[UIImage imageNamed:@"Record.png"] forState:0];
        // call streamer code, stop the recording. Also returns the file path again.
        self.recordFilePath = [self.streamer recordStream:FALSE fileName:nil];     // stop stream and get file pointer             
        // add to "recorded files" for selecting a recorderd file later.
        // first, add channel, date, time
        dateString = [NSString stringWithFormat:@"%@ Recorded on %@",self.model.stationName, dateString];  // used to identify the item in a list laster
        // the dictionary will be used to hold the data on this recording for display elsewhere
        NSDictionary *row1 = [[[NSDictionary alloc] initWithObjectsAndKeys: self.recordFilePath, @"path", dateString, @"dateTime", nil] autorelease];
        // save the stream info in an array of recorded Streams
        if (self.model.recordedStreamsArray == nil) {
            self.model.recordedStreamsArray = [[NSMutableArray alloc] init]// init the array
        }
        [self.model.recordedStreamsArray addObject:row1];          // dict for this recording
        }
    }
}

现在,在AudioStreamer.m中,我需要处理上面的记录设置调用

- (NSString*)recordStream:(BOOL)record fileName:(NSString *)fileName
{
    // this will start/stop recording, and return the file pointer
    if (record) {
        if (state == AS_PLAYING)
        {
            // now open a file to save the data into
            NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,       NSUserDomainMask, YES);
            NSString *documentsDirectory = [paths objectAtIndex:0];
            // will call this an mp3 file for now (this may need to change)
            NSMutableString *temp = [NSMutableString stringWithString:[documentsDirectory stringByAppendingFormat:@"/%@.mp3",fileName]];
            // remove the ':' in the time string, and create a file name w/ time & date
           [temp replaceOccurrencesOfString:@":" withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [temp length])];

           self.filePath = temp;              // file name is date time generated.
            NSLog(@"Stream Save File Open = %@", self.filePath);
            // open the recording file stream output
            self.fileStream = [NSOutputStream outputStreamToFileAtPath:self.filePath append:NO];
           [self.fileStream open];
           NSLog(@"recording to %@", self.fileStream);
           self.isRecording = TRUE;
           return (self.filePath);             // if started, send back the file path
        }
      return (nil);                           // if not started, return nil for error checking
} else {
    // save the stream here to a file.
    // we are done, close the stream.
        if (self.fileStream != nil) {
            [self.fileStream close];
            self.fileStream = nil;
        }
        NSLog(@"stop recording");
        self.isRecording = FALSE;
        return (self.filePath);                       // when stopping, return nil
    }
}

最后,我们需要修改流转化器的数据部分以实际保存字节。您需要修改方法中的流代码: - (void)handleReadFromStream:(CFReadStreamRef)aStreameventType:(CFStreamEventType)eventType 向下滚动该方法,直到找到:

@synchronized(self)
{
    if ([self isFinishing] || !CFReadStreamHasBytesAvailable(stream))
    {
        return;
    }

    //
    // Read the bytes from the stream
    //
    length = CFReadStreamRead(stream, bytes, kAQDefaultBufSize);

    if (length == -1)
    {
        [self failWithErrorCode:AS_AUDIO_DATA_NOT_FOUND];
        return;
    }

在length =行之后右键,添加以下代码:

            //
            // if recording, save the raw data to a file
            //
            if(self.isRecording && length != 0){
                //
                // write the data to a file
                //
                NSInteger       bytesWritten;
                NSInteger       bytesWrittenSoFar;
                bytesWrittenSoFar = 0;
                do {
                    bytesWritten = [self.fileStream write:&bytes[bytesWrittenSoFar] maxLength:length - bytesWrittenSoFar];
                    NSLog(@"bytesWritten = %i",bytesWritten);
                    if (bytesWritten == -1) {
                        [self.fileStream close];
                        self.fileStream = nil;
                        NSLog(@"File write error");
                        break;
                    } else {
                        bytesWrittenSoFar += bytesWritten;
                    }
                } while (bytesWrittenSoFar != length);
            }

以下是.h声明:

添加到AudioStreamer.h的界面

// for recording and saving a stream
NSString*        filePath;
NSOutputStream*  fileStream;
BOOL isRecording;
BOOL isPlayingFile;

在视图控制器中,您需要:

@property(nonatomic, assign) IBOutlet UIButton* recordButtonImage;
@property(nonatomic, assign) BOOL isRecording;
@property (nonatomic, copy)   NSString* recordFilePath;

希望这有助于某人。如果有问题,请告诉我,并且总是很高兴听到有人可以改进这个问题。

另外,有人问过self.model.xxx Model是我创建的一个数据对象,它允许我轻松传递多个对象使用的数据,并且还被多个对象修改。我知道,全局数据是糟糕的形式,但有时候只是让它更容易访问。我在调用时将数据模型传递给每个新对象。我在模型中保存了一系列频道,歌曲名称,艺术家姓名和其他与流相关的数据。我还要通过此处的启动来保存我想要保留的任何数据,例如设置,并在每次更改持久数据时将此数据模型写入文件。在此示例中,您可以在本地保留数据。如果您需要有关模型传递的帮助,请告诉我。

答案 1 :(得分:0)

好的,这是我回放录制文件的方式。播放文件时,工作站URL包含文件的路径。 self.model.playRecordedSong包含进入我想要播放的流的秒数的时间值。我保留了歌曲名称和时间索引的字典,所以我可以在任何歌曲的开头跳转到录制的流。使用0从头开始。

  NSError *error;
    NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:self.model.stationURL, [[NSBundle mainBundle] resourcePath]]];
    // get the file URL  and then create an audio player if we don't already have one.
    if (audioPlayer == nil) {
        // set the seconds count to the proper start point (0, or some time into the stream)
        // this will be 0 for start of stream, or some value passed back if they picked a song.
        self.recordPlaySecondsCount = self.model.playRecordedSong;
        //create a new player
        audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
        // set self so we can catch the end of file.
        [audioPlayer setDelegate: self];
        // audio player needs an NSTimeInterval. Get it from the seconds start point.
        NSTimeInterval interval = self.model.playRecordedSong;
        // seek to the proper place in file.
        audioPlayer.currentTime = interval;
    }
    audioPlayer.numberOfLoops = 0;          // do not repeat

    if (audioPlayer == nil)
        NSLog(@"AVAudiolayer error: %@", error);
    // I need to do more on the error of no player
    else {
        [audioPlayer play];
    }

我希望这可以帮助您播放录制的文件。

答案 2 :(得分:-2)

尝试此课程这有完整的解决方案所有无线电流录制全部播放..

In Git Hub You Can Find This Use This Class Very Easy To Use