在我的程序中,用户设置一系列数字供计算机猜测。然后,用户必须猜测计算机选择的数字,从5开始猜测的限制。在我的功能程序中有几个问题,我不明白如何修复。这些错误包括:
- 剩下的猜测数始终保持为0.每次单击btnCheck按钮时,它不会从5开始减1。
- 无论何时我点击btnCheck按钮获取新的猜测数字,如果您猜到太高或太低,该陈述仍保持不变。
- 当我按btnNewGame时,我插入低值和高值文本输入的值将不会被清除。
- 计算机如何根据我设置的数字范围生成随机整数?
非常感谢下面修改我的代码。
// This line makes the button, btnCheckGuess wait for a mouse click
// When the button is clicked, the checkGuess function is called
btnCheckGuess.addEventListener(MouseEvent.CLICK, checkGuess);
// This line makes the button, btnNewGame wait for a mouse click
// When the button is clicked, the newGame function is called
btnNewGame.addEventListener(MouseEvent.CLICK, newGame);
// Declare Global Variables
var computerGuess:String; // the computer's guess
var Statement:String; // Statement based on your outcome
// This is the checkGuess function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function checkGuess(e:MouseEvent):void
{
var LowValue:Number; // the user's low value
var HighValue:Number; // the user's high value
var UserGuess:Number; // the user's guess
var CorrectGuess:int; // the correct number
var FirstGuess:String; //the user's guess
// get the user's range and guess
LowValue = Number(txtinLow.text);
HighValue = Number(txtinHigh.text);
UserGuess = Number(txtinGuess.text);
// determine the number of the user
GuessesLeft = checkCorrectGuess(FirstGuess);
lblNumber.text = GuessesLeft.toString();
lblStatement.text = "You have guessed " + Statement.toString() + "\r";
}
// This is function checkColoursCorrect
// g1– the user's guess
function checkCorrectGuess(g1:String):int
{
var GuessesLeft:int = 5; // How many guesses are left
if (g1 != computerGuess)
{
GuessesLeft - 1;
}
else
{
GuessesLeft = 0;
}
return GuessesLeft;
}
// This is the newGame function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function newGame(e:MouseEvent):void
{
var Guess1:int; // computer's guess in numbers
var UserGuess1:int; // user's guess in numbers
Guess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
UserGuess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
if (Guess1 > UserGuess1) {
Statement = "TOO HIGH";
} else if (Guess1 < UserGuess1) {
Statement = "TOO LOW";
} else if (Guess1 == UserGuess1) {
Statement = "CORRECTLY";
}
txtinGuess.text = "";
lblStatement.text = "";
}
// This is function randomWholeNumber
// highNumber – the maximum value desired
// lowNumber – the minimum value desired
// returns – a random whole number from highNumber to lowNumber inclusive
function randomWholeNumber(highNumber:int,lowNumber:int):int //How do I make a whole random number based on the range the user made?
{
return Math.floor((highNumber - lowNumber + 1) * Math.random() + lowNumber);
}
答案 0 :(得分:2)
回答你的问题......
GuessesLeft
内声明checkCorrectGuess()
,这意味着每次调用该函数时都会重新定义一个本地变量。此外,因为您正在传递var FirstGuess:String;
(未初始化的,未引用的string
变量),(g1 != computerGuess)
返回false,答案始终为0. GuessesLeft - 1;
未将结果保存回变量。您需要使用GuessesLeft = GuessesLeft - 1
之类的赋值运算符,或者只需键入GuessesLeft--
,如果您想要减少的话。您还可以编写GuessesLeft -= 1
从左侧减去右侧,并将值分配给左侧的变量。 See AS3 Operators... TextFields
分配了值;只需使用newGame()
(与高位相同)txtinLow.text = ""
内的处理
checkGuess()
UserGuess
,LowValue
和HighValue
请注意,如果可能在其他地方调用该段代码,则只需将功能拆分为单独的功能。否则,堆栈上的每个函数都会产生更多内存和性能命中。 checkCorrectGuess()
属于该类别,因此是不必要的。
此外,您要在newGame()
函数中向用户打印反馈,而不是checkGuess()
。这似乎是一种疏忽。
btnCheckGuess.addEventListener(MouseEvent.CLICK, checkGuess);
btnNewGame.addEventListener(MouseEvent.CLICK, newGame);
// Global Variables
var computerGuess:int;
var remainingGuesses:int;
newGame();
function newGame(e:MouseEvent):void {
// Reset our guess limit
remainingGuesses = 5;
// Generate a new number
computerGuess = random(int(txtinLow.text), int(txtinHigh.text));
// Reset our readouts.
txtinGuess.text = "";
lblStatement.text = "";
}
function checkGuess(e:MouseEvent):void {
var guess:int = int(txtinGuess.text);
var msg:String;
if (guess == computerGuess) { // Win
remainingGuesses = 0; // Zero our count
msg = "CORRECT";
} else { // Missed
remainingGuesses--; // Decrement our count
if (guess > computerGuess) {
msg = "TOO HIGH";
} else if (guess < computerGuess) {
msg = "TOO LOW";
}
}
lblNumber.text = remainingGuesses.toString();
lblStatement.text = "You have guessed " + msg;
}
function random(low:int, high:int):int {
return Math.floor((high - low + 1) * Math.random() + low);
}