我想在swift 3中编写一个应用程序,以便在从一个传递到另一个时播放排队的音频文件,没有任何间隙,裂缝或噪音。
我的第一次尝试是使用AvAudioPlayer和AvAudioDelegate(AVAudioPlayer using array to queue audio files - Swift),但我不知道如何预加载下一首歌以避免差距。即使我知道怎么做,我也不确定这是实现目标的最佳方式。 AVQueuePlayer似乎是一个更好的候选人,这是为了这个目的,但我找不到任何帮助我的例子。 也许这只是预加载或缓冲的问题?我在这片可能性的海洋中迷失了方向。
欢迎任何建议。
答案 0 :(得分:2)
它是完美的,特别是如果你想要做两次或更多次("文件存在"错误),但它可以作为基础。
它的作用是获取两个文件(地雷是大约4秒的aif样本),将它们编码在一个文件中并播放生成的文件。如果你有数百个,无论是否随意组装,它都会很有趣。
mergeAudioFiles函数的所有学分转到@Peyman和@Pigeon_39。 Concatenate two audio files in Swift and play them
Swift 3
import Cocoa
import AVFoundation
var action = AVAudioPlayer()
let path = Bundle.main.path(forResource: "audiofile1.aif", ofType:nil)!
let url = URL(fileURLWithPath: path)
let path2 = Bundle.main.path(forResource: "audiofile2.aif", ofType:nil)!
let url2 = URL(fileURLWithPath: path2)
let array1 = NSMutableArray(array: [url, url2])
class ViewController: NSViewController, AVAudioPlayerDelegate
{
@IBOutlet weak var LanceStop: NSButton!
override func viewDidLoad()
{
super.viewDidLoad()
}
override var representedObject: Any?
{
didSet
{
// Update the view, if already loaded.
}
}
@IBAction func Lancer(_ sender: NSButton)
{
mergeAudioFiles(audioFileUrls: array1)
let url3 = NSURL(string: "/Users/ADDUSERNAMEHERE/Documents/FinalAudio.m4a")
do
{
action = try AVAudioPlayer(contentsOf: url3 as! URL)
action.delegate = self
action.numberOfLoops = 0
action.prepareToPlay()
action.volume = 1
action.play()
}
catch{print("error")}
}
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool)
{
if flag == true
{
}
}
var mergeAudioURL = NSURL()
func mergeAudioFiles(audioFileUrls: NSArray) {
//audioFileUrls.adding(url)
//audioFileUrls.adding(url2)
let composition = AVMutableComposition()
for i in 0 ..< audioFileUrls.count {
let compositionAudioTrack :AVMutableCompositionTrack = composition.addMutableTrack(withMediaType: AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID())
let asset = AVURLAsset(url: (audioFileUrls[i] as! NSURL) as URL)
let track = asset.tracks(withMediaType: AVMediaTypeAudio)[0]
let timeRange = CMTimeRange(start: CMTimeMake(0, 600), duration: track.timeRange.duration)
try! compositionAudioTrack.insertTimeRange(timeRange, of: track, at: composition.duration)
}
let documentDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first! as NSURL
self.mergeAudioURL = documentDirectoryURL.appendingPathComponent("FinalAudio.m4a")! as URL as NSURL
let assetExport = AVAssetExportSession(asset: composition, presetName: AVAssetExportPresetAppleM4A)
assetExport?.outputFileType = AVFileTypeAppleM4A
assetExport?.outputURL = mergeAudioURL as URL
assetExport?.exportAsynchronously(completionHandler:
{
switch assetExport!.status
{
case AVAssetExportSessionStatus.failed:
print("failed \(assetExport?.error)")
case AVAssetExportSessionStatus.cancelled:
print("cancelled \(assetExport?.error)")
case AVAssetExportSessionStatus.unknown:
print("unknown\(assetExport?.error)")
case AVAssetExportSessionStatus.waiting:
print("waiting\(assetExport?.error)")
case AVAssetExportSessionStatus.exporting:
print("exporting\(assetExport?.error)")
default:
print("Audio Concatenation Complete")
}
})
}
}