我无法尝试旋转我在以下代码中绘制的形状:我尝试使用:
triangle.transform = triangle.transform.rotated(by: 3.14159)
但是这给了我一个错误"' CATransform3D'没有会员'旋转'"。我不确定如何旋转形状。
override func viewDidLoad() {
super.viewDidLoad()
let trianglePath = UIBezierPath()
trianglePath.move(to: CGPoint(x: UIScreen.main.bounds.size.width * 0.5, y: UIScreen.main.bounds.height * 0.5))
trianglePath.addLine(to: CGPoint(x: (UIScreen.main.bounds.size.width * 0.5) + 100, y: (UIScreen.main.bounds.height * 0.5) - 50))
trianglePath.addLine(to: CGPoint(x: (UIScreen.main.bounds.size.width * 0.5) + 100, y: (UIScreen.main.bounds.height * 0.5) + 50))
trianglePath.close()
let triangle = CAShapeLayer()
triangle.path = trianglePath.cgPath
triangle.fillColor = UIColor.gray.cgColor
self.view.layer.addSublayer(triangle)
}
答案 0 :(得分:0)
使用它来旋转三角形,您可以使用CGAffineTransform
triangle.setAffineTransform(CGAffineTransform(rotationAngle: .pi))
或使用CATransform3D
,通过pi
triangle.transform = CATransform3DMakeRotation(.pi, 0, 0, 1)
但是对于这项工作,您还需要调整CAShapeLayer
框架
triangle.frame = self.view.bounds //this do the trick
显示
后的动画override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 0.1) {
triangle.setAffineTransform(CGAffineTransform(rotationAngle: .pi)) //this
triangle.transform = CATransform3DMakeRotation(.pi, 0, 0, 1) //or this
}
}
希望这有帮助