我正在尝试使用JavaScript向画布添加ID但是我正在尝试修改以下特定代码。请注意,我只是假设这是我设置属性的地方。欢呼任何帮助。
THREE.CanvasRenderer = function ( parameters ) {
console.log( 'THREE.CanvasRenderer', THREE.REVISION );
parameters = parameters || {};
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(),
_canvas = parameters.canvas !== undefined
? parameters.canvas
: document.createElement( 'canvas' ),
_canvasWidth = _canvas.width,
_canvasHeight = _canvas.height,
_canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
_canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
_viewportX = 0,
_viewportY = 0,
_viewportWidth = _canvasWidth,
_viewportHeight = _canvasHeight,
_pixelRatio = 1,
_context = _canvas.getContext( '2d', {
alpha: parameters.alpha === true
} ),
答案 0 :(得分:3)
您可以直接设置id
属性:
_canvas.id = 'whatever';
修改强>
上面的代码应该可以工作,但它需要在你拥有的大变量初始化块之后:
// start var initialization
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(),
_canvas = parameters.canvas !== undefined
? parameters.canvas
: document.createElement( 'canvas' ),
_canvasWidth = _canvas.width,
_canvasHeight = _canvas.height,
_canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
_canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
_viewportX = 0,
_viewportY = 0,
_viewportWidth = _canvasWidth,
_viewportHeight = _canvasHeight,
_pixelRatio = 1,
_context = _canvas.getContext( '2d', {
alpha: parameters.alpha === true
} ),
... more code,
theEnd = true;
// end var initialization
_canvas.id = 'whatever';
^这整个事情是一个大的var初始化。在某些时候它会结束,可能会有一个分号。您将在其中添加ID代码。
我认为您收到了意外的令牌错误,因为您尝试在var初始化中的逗号之间添加一些代码。