降低一个声音的音量,而另一个声音播放

时间:2017-07-24 09:45:11

标签: ios swift swift3

在我的MenuScene.swift中,当我的游戏开始时,我有一系列随机播放的声音:

       let soundNames = [
        "Sound/01.mp3",
        "Sound/02.mp3",
        "Sound/03.mp3"
    ]
    let randomSoundName = soundNames[Int(arc4random_uniform(UInt32(soundNames.count)))]
    _ = self.run(SKAction.playSoundFileNamed(randomSoundName, waitForCompletion: false))

...在我的GameViewController.swift中,我有一个随着游戏开始播放的背景音轨:

        // Start the background music:
    if let musicPath = Bundle.main.path(forResource:
        "Sound/BackgroundMusic.wav", ofType: nil) {
        let url = URL(fileURLWithPath: musicPath)
        do {
            musicPlayer = try AVAudioPlayer(contentsOf: url)
            musicPlayer.numberOfLoops = -1
            musicPlayer.prepareToPlay()
            musicPlayer.play()
        }
        catch { /* Couldn't load music file */ }
    }

当随机声音在其顶部播放时,如何减小背景音轨的音量?

0 个答案:

没有答案
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