如何在不抬起手指的情况下结束长按手势?

时间:2017-07-23 21:20:13

标签: ios swift uilongpressgesturerecogni

我试图结束长按手势,而不是从屏幕上抬起手指。这有可能迅速吗?

我正在制作一款可让您录制视频的应用。当我按下按钮时视频录制开始,当我从屏幕上抬起手指时结束录像。那部分完美无缺。我还想要的是,如果我的手指仍然按下按钮,30秒后长按手势就会结束。我实际上是让它停止录音,但问题是当录音停止时,长按手势实际上并不结束。

以下是我的一些代码:

func stop() {
    let seconds : Int64 = 5
    let preferredTimeScale : Int32 = 1
    let maxDuration : CMTime = CMTimeMake(seconds, preferredTimeScale)
    movieOutput.maxRecordedDuration = maxDuration

    if movieOutput.recordedDuration == movieOutput.maxRecordedDuration {
       movieOutput.stopRecording()
    }
}

func longTap(_ sender: UILongPressGestureRecognizer){
    print("Long tap")

    stop()

    if sender.state == .ended {
        print("end end")
        movieOutput.stopRecording()
    }
    else if sender.state == .began {
        print("begin")
        captureSession.startRunning()
        startRecording()
    }
}

1 个答案:

答案 0 :(得分:0)

您可以尝试使用计时器来取消手势:

class myController:UIViewController {
var timer:Timer! = nil
var lpr:UILongPressGestureRecognizer! = nil

override func viewDidLoad() {
    super.viewDidLoad()

    lpr = UILongPressGestureRecognizer()
    lpr.minimumPressDuration = 0.5
    lpr.numberOfTouchesRequired = 1
    // any other gesture setup
    lpr.addTarget(self, action: #selector(doTouchActions))
    self.view.addGestureRecognizer(lpr)


}

func createTimer() {
    if timer == nil {
    timer = Timer.scheduledTimer(timeInterval: 30, target: self, selector: #selector(cancelTrouchFromTimer), userInfo: nil, repeats: false)
    }
}

func cancelTimer() {
    if timer != nil {
    timer.invalidate()
    timer = nil
    }
}

func cancelTrouchFromTimer() {
    lpr.isEnabled = false
    //do all the things
    lpr.isEnabled = true

}

func doTouchActions(_ sender: UILongPressGestureRecognizer) {
    if sender.state == .began {
        createTimer()
    }

    if sender.state == .ended {// same for other states .failed .cancelled {
    cancelTimer()
    }

}

// cancel timer for all cases where the view could go away, like in deInit
 func deinit {
    cancelTimer()
}

}

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