目前,此代码段通过鼠标单击移动已在帧上绘制的当前矩形。该点击的坐标转到变量 x 和 y 。无论在框架上单击何处,矩形都将移动到该位置。我希望它只是绘制一个新的矩形,所以例如当我在屏幕上随机点击10次时,将有10个矩形。你是怎么做到的?
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
public class RectangleComponent2 extends JComponent
{
private static final int BOX_X = 100;
private static final int BOX_Y = 100;
private static final int BOX_WIDTH = 20;
private static final int BOX_HEIGHT = 30;
private Rectangle box;
public RectangleComponent2()
{
box = new Rectangle(BOX_X, BOX_Y, BOX_WIDTH, BOX_HEIGHT);
}
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
g2.draw(box);
}
public void moveRectangleTo(int x, int y)
{
box.setLocation(x, y);
repaint();
}
}
完整代码: RectangleComponent类
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
public class RectangleFrame2 extends JFrame {
private static final int FRAME_WIDTH = 300;
private static final int FRAME_HEIGHT = 400;
private RectangleComponent2 scene;
class MousePressListener implements MouseListener {
public void mousePressed(MouseEvent event) {
int x = event.getX();
int y = event.getY();
scene.moveRectangleTo(x, y);
}
public void mouseReleased(MouseEvent event) {}
public void mouseClicked(MouseEvent event) {}
public void mouseEntered(MouseEvent event) {}
public void mouseExited(MouseEvent event) {}
}
public RectangleFrame2() {
scene = new RectangleComponent2();
add(scene);
setSize(FRAME_WIDTH, FRAME_HEIGHT);
MouseListener listener = new MousePressListener();
scene.addMouseListener(listener);
}
}
矩形框架类:
log_errors on
error_log /home/account/public_html/error.log
答案 0 :(得分:3)
您需要保留一个方框列表。
private List<Rectangle> boxes = new ArrayList<>();
单击鼠标,而不是移动框,添加一个新框:
public void addRectangleAt(int x, int y)
{
Rectangle boxNew = new Rectangle(x, y, BOX_WIDTH, BOX_HEIGHT);
boxes.add(boxNew);
repaint();
}
然后在paintComponent()
方法中,遍历您的方框列表并绘制每个方法。