我正在尝试启用调试报告,如下所示:https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Validation_layers,
但以下功能总是失败:
VkResult CreateDebugReportCallbackEXT(
VkInstance instance,
const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugReportCallbackEXT* pCallback
)
{
auto func = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT");
if (func != nullptr) {
return func(instance, pCreateInfo, pAllocator, pCallback);
}
else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
func总是会出现一个空指针,正如代码所说,表示扩展名不存在。
调用上述功能的代码是:
void setDebugCallBack()
{
if (!enableValidationLayers) return;
VkDebugReportCallbackCreateInfoEXT createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
createInfo.pfnCallback = debugCallback;
VkResult result = CreateDebugReportCallbackEXT(instance, &createInfo, nullptr, &callback);
if (result != VK_SUCCESS)
{
throw std::runtime_error("failed to set up debug callback!: Extension not present");
}
}
我像这样创建实例:
void createInstance()
{
if (enableValidationLayers && !checkValidationLayerSupport())
{
throw std::runtime_error("validation layers requested, but not available!");
}
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Hello Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
}
unsigned int glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
createInfo.enabledExtensionCount = glfwExtensionCount;
createInfo.ppEnabledExtensionNames = glfwExtensions;
createInfo.enabledLayerCount = 0;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> extensions(extensionCount);
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
std::cout << "available extensions:" << std::endl;
for (const auto& extension : extensions)
{
std::cout << "\t" << extension.extensionName << std::endl;
}
auto ext = getRequiredExtensions();
createInfo.enabledExtensionCount = static_cast<uint32_t>(ext.size());
createInfo.ppEnabledExtensionNames = ext.data();
}
添加扩展名的代码如下:
std::vector<const char*> getRequiredExtensions()
{
std::vector<const char*> extensions;
unsigned int glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
for (unsigned int i = 0; i < glfwExtensionCount; i++)
{
extensions.push_back(glfwExtensions[i]);
}
if (enableValidationLayers)
{
extensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
}
return extensions;
}
这是驱动程序/硬件问题,还是我做错了?
答案 0 :(得分:2)
我看到了我的错误:
我必须将createInstance
更改为:
void createInstance()
{
if (enableValidationLayers && !checkValidationLayerSupport())
{
throw std::runtime_error("validation layers requested, but not available!");
}
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Hello Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
}
//Removed glfw extension calls and data, as already requested in getRequiredExtensions()
auto extensions = getRequiredExtensions();
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
createInfo.enabledLayerCount = 0;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> extensions(extensionCount);
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
std::cout << "available extensions:" << std::endl;
for (const auto& extension : extensions)
{
std::cout << "\t" << extension.extensionName << std::endl;
}
}
我不得不用新的扩展请求代码替换glwf扩展调用,而不是附加函数,并确保调用是在实例创建之前。这确保了正确请求和启用了扩展。