最近,我发布了一款基于文本的游戏,其中主要英雄离线一段时间(近15分钟)。然而,100个用户中有近10个抱怨主要英雄从未上网。我有以下Alarm Receiver类:
public class AlarmReceiver extends BroadcastReceiver {
Context cont;
Notification noti;
@Override
public void onReceive(Context context, Intent intent) {
WakeLocker.acquire(context);
cont = context;
context.sendBroadcast(new Intent("MESSAGE"));
writeWaitTimeAlert("0");
if(!isAppForground(context))
notifyMe();
WakeLocker.release();
}
public void writeWaitTimeAlert(String str) {
try {
FileOutputStream fileOutputStream = cont.openFileOutput("timeBoolean.txt", Context.MODE_PRIVATE);
fileOutputStream.write(str.getBytes());
OutputStreamWriter osw = new OutputStreamWriter(fileOutputStream);
osw.flush();
osw.close();
fileOutputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public boolean isAppForground(Context mContext) {
ActivityManager am = (ActivityManager) mContext.getSystemService(Context.ACTIVITY_SERVICE);
List<ActivityManager.RunningTaskInfo> tasks = am.getRunningTasks(1);
if (!tasks.isEmpty()) {
ComponentName topActivity = tasks.get(0).topActivity;
if (!topActivity.getPackageName().equals(mContext.getPackageName())) {
return false;
}
}
return true;
}
public void notifyMe() {
Intent intent = new Intent(cont, MainActivity.class);
PendingIntent pendingIntent = PendingIntent.getActivity(cont, 0, intent, 0);
noti = new Notification.Builder(cont)
.setTicker("My app")
.setContentTitle("Message")
.setContentText("Hello!")
.setSmallIcon(R.drawable.ic_stat_message)
.setContentIntent(pendingIntent).getNotification();
noti.flags = Notification.FLAG_AUTO_CANCEL;
NotificationManager nm = (NotificationManager) cont.getSystemService(Context.NOTIFICATION_SERVICE);
nm.notify(0, noti);
}
}
我在另一个名为&#34; Playground.class&#34;的类中设置了setAlarm:
public void setAlarm(long time) {
Toast.makeText(context.getApplicationContext(), "Offline!", Toast.LENGTH_SHORT).show();
Intent intent = new Intent(context, AlarmReceiver.class);
intent.putExtra("alarmId", REQUEST_CODE);
PendingIntent pendingIntent = PendingIntent.getBroadcast(context, REQUEST_CODE, intent, 0);
AlarmManager alarmManager = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE);
alarmManager.set(AlarmManager.ELAPSED_REALTIME_WAKEUP,
SystemClock.elapsedRealtime() +
time * 1000, pendingIntent);
}
请帮助我或建议我解决它的其他方法。谢谢!
答案 0 :(得分:0)
您的setAlarm方法应该作为BroadcastReceiver类工作。让我们从您的服务/活动类发送一些广播。
Intent broadcastIntent = new Intent(this, TimeBroadcast.class);
sendBroadcast(broadcastIntent);
将此代码放入BroadcastReceiver:
public class TimeBroadcast extends BroadcastReceiver {
public TimeBroadcast() {
}
public TimeBroadcast(Context context) {
Calendar cal = Calendar.getInstance();
cal.setTimeInMillis(System.currentTimeMillis());
int repeatTime = 10 * 1000 * 60;
Intent intent = new Intent(context, TimeBroadcast.class);
PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT);
AlarmManager alarmManager = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE);
alarmManager.set(AlarmManager.RTC_WAKEUP, cal.getTimeInMillis() + repeatTime, pendingIntent);
}
@Override
public void onReceive(Context context, Intent intent) {
Intent serviceIntent = new Intent(context, YOUR_CLASS);
//pass values, actions, flags, whatever you want and send your Intent where you want
}
}
此代码将在AlarmManager.set方法中按时间集延迟向您的Service / Activity类发送Intent。当Intent来到你的班级时,你可以处理一些动作,如警告信息或断开afk用户/英雄。