我目前正在开发一个用Java编写的游戏。 为此,我使用JFrames,JPanels和JButtons。
要选择要播放的等级,您必须选择一个世界,然后选择一个等级。
启动游戏后,我的WorldSelection
的新实例会被创建,按下按钮后,所选的世界就会被设置,并创建一个新的LevelSelection
实例。
当按下按钮时,等级会被设定。
这是我的问题:
在Game
类中,update
方法每秒检查所选世界和级别60次,如果两者都选择了值,则会创建Stage
的新实例/ Level
。
当我按下按钮设置Level
时,我得到NullPointerException
,即使它检查的值有值。
这不会一直发生;一半的工作时间(没有抛出异常),另外50%抛出异常。
Exception in thread "main" java.lang.NullPointerException
at Game.update(Game.java:41)
at Game.run(Game.java:23)
at Game.start(Game.java:34)
at Game.<init>(Game.java:10)
at Game.main(Game.java:77)
这是我的代码:
游戏课程:
public class Game {
private boolean running;
private WorldSelection ws;
private boolean chosen = false;
public Game() {
ws = new WorldSelection();
start();
}
public void run() { // game loop
long lastTime = System.nanoTime();
long timer = System.currentTimeMillis();
final double ns = 1000000000.0 / 60.0;
double delta = 0;
while (running) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while (delta >= 1) {
update();
delta--;
}
if (System.currentTimeMillis() - timer == 1000) {
timer += 1000;
}
}
}
public void start() {
running = true;
run();
}
private void update() {
if (!chosen) {
if (ws.getWorld() == 1) {
if (ws.ls.getLevel() == 1) {
chosen = true;
//creates new stage here
}
if (ws.ls.getLevel() == 2) {
chosen = true;
//creates new stage here
}
if (ws.ls.getLevel() == 3) {
chosen = true;
//creates new stage here
}
}
else if (ws.getWorld() == 2) {
if (ws.ls.getLevel() == 1) {
chosen = true;
//creates new stage here
}
if (ws.ls.getLevel() == 2) {
chosen = true;
//creates new stage here
}
if (ws.ls.getLevel() == 3) {
chosen = true;
//creates new stage here
}
}
}
else {
//game updates here
}
}
public static void main(String[] args) {
Game game = new Game();
}
}
WorldSelection课程:
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class WorldSelection implements ActionListener {
public JFrame frame;
private int width, height;
private int world = 0;
private JButton button1;
public LevelSelection ls;
private JPanel panel;
public WorldSelection() {
this.width = 900;
this.height = 506;
frame = new JFrame();
frame.setSize(width, height);
frame.setResizable(false);
frame.setTitle("Quentins Adventure");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
panel = new JPanel();
panel.setBackground(Color.black);
button1 = new JButton("World 1");
button1.setBackground(Color.LIGHT_GRAY);
button1.setSize(120, 44);
button1.setLocation(80, 350);
button1.addActionListener(this);
panel.add(button1);
frame.add(panel);
frame.setVisible(true);
}
public void actionPerformed(ActionEvent e) {
if(e.getSource() == button1){
setWorld(1);
ls = new LevelSelection(235,268);
frame.setVisible(false);
}
}
public int getWorld() {
return world;
}
public void setWorld(int world) {
this.world = world;
}
}
LevelSelection类:
import java.awt.Color;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class LevelSelection implements ActionListener {
public JFrame frame;
private int width, height, buttonSize = 50;
private int level = 0;
private JButton button1;
private Font font;
private JPanel panel;
public LevelSelection(int bPosX,int bPosY) {
this.width = 900;
this.height = 506;
frame = new JFrame();
frame.setSize(width, height);
frame.setResizable(false);
frame.setTitle("Quentins Adventure - Wold Selection");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
panel = new JPanel();
panel.setBackground(Color.black);
button1 = new JButton("1");
button1.setBackground(Color.LIGHT_GRAY);
button1.setFont(font);
button1.setSize(buttonSize, buttonSize);
button1.setLocation(bPosX, bPosY);
button1.addActionListener(this);
panel.add(button1);
frame.add(panel);
frame.setVisible(true);
}
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == button1){
setLevel(1);
frame.dispose();
}
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
}
答案 0 :(得分:7)
您setWorld
然后执行ls = new LevelSelection(235, 268);
这意味着ws.getWorld() == 1
为真,但ws.ls
为null
。
但这不仅是您的代码问题。你的代码不是线程安全的,这可能会导致很多错误,而这些错误很难找到。
答案 1 :(得分:1)
在您的班级$scope.orders = [{
"item": "DELL",
"quantity": 6,
"price": 144
}, {
"item": "Samsung",
"quantity": 3,
"price": 3131
}, {
"item": "222222",
"quantity": 1,
"price": 31
}, {
"item": "111111111",
"quantity": 1,
"price": 13
}]
中,创建了类WorldSelection
的引用,但是
在LevelSelection
中初始化。因此在此参考之前
ActionPerformed()
指向null。