如何使用Python Flask检查循环内部url参数的更改

时间:2017-07-18 15:59:09

标签: python flask raspberry-pi

我正在尝试使用Flask启动和停止作为Python Web应用程序运行的服务。该服务涉及一个循环,该循环连续执行,监听麦克风输入并在输入超过预定义阈值时采取一些措施。当使用/ on参数传递url时,我可以让程序开始执行,但一旦启动,我就无法找到阻止它的方法。我已经尝试使用request.args.get来监视url参数的状态并注意它从/ on更改为/ off,但由于某种原因,程序没有注册我已经更改了查询字符串试图停止执行。是否有更好的方法来执行我的代码并在url参数从/ on更改为/ off时停止?非常感谢任何帮助!

import alsaaudio, time, audioop
import RPi.GPIO as G
import pygame
from flask import Flask
from flask import request
app = Flask(__name__)

G.setmode(G.BCM)
G.setup(17,G.OUT)
pygame.mixer.init()
pygame.mixer.music.load("/home/pi/OceanLoud.mp3")

@app.route('/autoSoothe', methods=['GET','POST'])
def autoSoothe():
        toggle = request.args.get('state')
        print(toggle)
        if toggle == 'on':
# Open the device in nonblocking capture mode. The last argument could
# just as well have been zero for blocking mode. Then we could have
# left out the sleep call in the bottom of the loop
                inp =   alsaaudio.PCM(alsaaudio.PCM_CAPTURE,alsaaudio.PCM_NONBLOCK,'null',0)

# Set attributes: Mono, 8000 Hz, 16 bit little endian samples
            inp.setchannels(1)
            inp.setrate(8000)
            inp.setformat(alsaaudio.PCM_FORMAT_S16_LE)

# The period size controls the internal number of frames per period.
# The significance of this parameter is documented in the ALSA api.
# For our purposes, it is suficcient to know that reads from the device
# will return this many frames. Each frame being 2 bytes long.
# This means that the reads below will return either 320 bytes of data
# or 0 bytes of data. The latter is possible because we are in nonblocking
# mode.
            inp.setperiodsize(160)

            musicPlay = 0

            while toggle == 'on':
                    toggle = request.args.get('state')
                    print(toggle)
                    if toggle == 'off':
                            break
    # Read data from device

                    l,data = inp.read()
                    if l:
                            try:
    # Return the maximum of the absolute value of all samples in a fragment.
                                    if audioop.max(data, 2) > 20000:
                                            G.output(17,True)
                                            musicPlay = 1
                                    else:
                                            G.output(17,False)

                                    if musicPlay == 1:
                                            pygame.mixer.music.play()
                                            time.sleep(10)
                                            pygame.mixer.music.stop()
                                            musicPlay = 0

                            except audioop.error, e:
                                    if e.message != "not a whole number of frames":
                                            raise e

                            time.sleep(.001)

    return toggle

if __name__ == "__main__":
     app.run(host='0.0.0.0', port=5000, debug=True)

1 个答案:

答案 0 :(得分:0)

当从客户端向Flask服务器发出HTTP请求时,客户端发送一个请求并等待来自服务器的响应。这意味着当您发送state参数时,客户端无法追溯更改它。

有几种不同的方法可以达到您想要的行为。

我想到的第一个是使用一些异步代码。您可以拥有在state“打开”时启动线程/进程的代码,然后完成请求。该线程将运行您的音频循环。然后客户端可以发送另一个请求,但state为“关闭”,这可以提醒其他进程正常停止。

Here是关于多处理的一些信息;但是,有很多关于如何使用Celery等与Flask做类似事情的信息。