我想开始用pygame在python中制作游戏。我在js做了几场比赛。我喜欢把我的游戏做成oop。当我在js中使用类时,我将它们分成文件。现在我用python创建简单的游戏(这是我的第一个js游戏)。就像在js中一样,我将对象拆分为单独的文件。现在我在播放器类中创建我的draw方法。我不知道如何绘制矩形,谁是我的窗口播放器(窗口是在一个名为main.py的文件中创建的,但是draw方法在名为Player.py的文件中) 问题是,当我开始游戏时,它只是向我显示白色窗口。
以下是我的代码: main.py:
import pygame
from Player import Player
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
pygame.display.set_caption("Guitar Hero");
done = False
WW, WH = pygame.display.get_surface().get_size()
player = Player(0, 0, 0, WW, WH)
clock = pygame.time.Clock()
screen.fill((255, 255, 255))
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_ESCAPE:
done = True
if event.key == pygame.K_UP:
player.move(1)
screen.fill((255, 255, 255))
if event.key == pygame.K_DOWN:
player.move(2)
screen.fill((255, 255, 255))
player.draw(screen)
pygame.display.flip()
clock.tick(60)
和我的Player.py:
import pygame
WW, WH = 0, 0
class Player:
"""Player for Guitar Hero
content:
draw function,
move function
"""
def __init__(self, x, y, state, windowWidth, windowHeght):
WW = windowWidth
WH = windowHeght
self.x = x
self.y = y
self.state = state
def draw(self, surface):
self.y = self.state * WH / 4
#help me with this line
pygame.draw.rect(surface, (0, 0, 255), pygame.Rect(self.x, self.y, WW / 50, WH / 4))
def move(self, direction):
if direction == 1 and self.state > 0:
self.state -= 1
else:
self.state += 1
P.S。:如果Player类在main.py文件中,一切正常!