我想要,如果我在textarea上写了一些东西,然后点击按钮,那么标签就会像我输入的那样改变。但我无法正确处理代码。 这是我的源代码--- ClickDemo.java -
package Application;
import java.io.FileInputStream;
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Stage;
public class ClickDemo extends Application{
@Override
public void start(Stage stage) throws Exception {
FXMLLoader loader = new FXMLLoader();
// Path to the FXML File
String fxmlDocPath = "src/View/sample1.fxml";
FileInputStream fxmlStream = new FileInputStream(fxmlDocPath);
// Create the Pane and all Details
AnchorPane root = (AnchorPane) loader.load(fxmlStream);
// Create the Scene
Scene scene = new Scene(root);
// Set the Scene to the Stage
stage.setScene(scene);
// Set the Title to the Stage
stage.setTitle("A SceneBuilder Example");
// Display the Stage
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Sample1Controller.java
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package Controllers;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.input.MouseEvent;
/**
* FXML Controller class
*
* @author Dell
*/
public class Sample1Controller {
/**
* Initializes the controller class.
*/
@FXML
private Button btn;
@FXML
private Label label;
@FXML
private TextArea textarea;
@FXML
void btn1handle(ActionEvent event) {
// label.setText("Hello world");
textarea.textProperty().addListener(new ChangeListener<String>() {
@Override
public void changed(ObservableValue<? extends String> observable, String oldValue, String newValue) {
//System.out.println(newValue);
label.setText(newValue);
}
});
}
@FXML
void textareaHandle(MouseEvent event) {
}
}
Sample1.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.text.Font?>
<AnchorPane id="AnchorPane" prefHeight="400.0" prefWidth="600.0" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8.0.111" fx:controller="Controllers.Sample1Controller">
<children>
<Button fx:id="btn" layoutX="274.0" layoutY="230.0" mnemonicParsing="false" onAction="#btn1handle" text="Button" />
<Label fx:id="label" layoutX="210.0" layoutY="58.0" prefHeight="42.0" prefWidth="233.0" text="This is Text 1">
<font>
<Font size="31.0" />
</font>
</Label>
<TextArea fx:id="textarea" layoutX="101.0" layoutY="121.0" onDragDetected="#textareaHandle" prefHeight="79.0" prefWidth="399.0" />
</children>
</AnchorPane>
答案 0 :(得分:2)
问题是你有一个名为btn1handle的方法的错误实现。您正在将新侦听器添加到textarea,而不是将textarea的文本设置到标签中。方法btn1handle的实现可以非常简单:
@FXML
void btn1handle(ActionEvent event) {
label.setText(textarea.getText());
}