我整理了一个快速示例,以测试casalib中的垃圾收集便利功能。
所有似乎都运行良好(即,从舞台上移除对象,监听器被停止)但是我使用的是Doob先生的统计数据显示,看起来我的内存使用率在调用destroy方法后没有下降?
这是我的文档类:
package {
import flash.text.TextField;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
import net.hires.debug.Stats;
import org.casalib.display.CasaMovieClip;
import flash.events.MouseEvent;
public class GarbageCollectionExample extends CasaMovieClip {
public var clean:MovieClip = new MovieClip();
public var garbage:CasaMovieClip = new CasaMovieClip();
public function GarbageCollectionExample() {
addChild(new Stats());
clean.buttonMode = true;
clean.mouseChildren = false;
clean.addEventListener(MouseEvent.CLICK, onClean, false, 0, true);
}
private function onClean(e:MouseEvent):void
{
garbage.destroy();
garbage = null;
clean.removeEventListener(MouseEvent.CLICK, onClean);
removeChild(clean);
clean = null;
}
}
}
这是我的movieclip课程:
package {
import flash.text.TextField;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
import net.hires.debug.Stats;
import org.casalib.display.CasaMovieClip;
import flash.events.MouseEvent;
public class Garbage extends CasaMovieClip {
public var timer1Display:TextField = new TextField();
public var timer2Display:TextField = new TextField();
public var eventChangeDisplay:TextField = new TextField();
public var clean:MovieClip = new MovieClip();
private var timer1count:int = 0;
private var timer2count:int = 0;
private var eventChangeCounter:int = 0;
private var firstTimer:Timer;
private var secondTimer:Timer;
public function Garbage() {
startEvents();
addEventListener(Event.CHANGE, onEventChange, false, 0, true);
}
private function startEvents():void
{
firstTimer = new Timer(1000);
firstTimer.addEventListener(TimerEvent.TIMER, onFirstTimer, false, 0, true);
firstTimer.start();
secondTimer = new Timer(200);
secondTimer.addEventListener(TimerEvent.TIMER, onSecondTimer, false, 0, true);
secondTimer.start();
}
private function onFirstTimer(e:TimerEvent):void
{
timer1Display.text = "first timer has played " + timer1count;
timer1count++;
dispatchEvent(new Event(Event.CHANGE));
}
private function onSecondTimer(e:TimerEvent):void
{
timer2Display.text = "second timer has played " + timer2count;
timer2count++;
dispatchEvent(new Event(Event.CHANGE));
}
private function onEventChange(e:Event):void
{
eventChangeDisplay.text = "event has changed " + eventChangeCounter + " times";
eventChangeCounter++;
}
override public function destroy():void
{
firstTimer.stop();
secondTimer.stop();
removeEventListeners();
super.destroy();
}
}
}
我的物品是否真的被标记为垃圾收集?我做错了什么?
答案 0 :(得分:0)
我决定从舞台和所有我的事件监听器(基本上是一个空的flash电影)中删除所有内容,并且只删除addChild(new Stats());
单独占用34KB的内存并逐渐增加,所以我想在我移除并摧毁其他所有内容后,这可以解释我的记忆“爬行”......