我正在使用three.js。要在我的场景中移动,我正在使用轨道控制并选择我使用raycaster的对象。 Raycaster是通过点击和轨道控制发送的。因此,如果选择了一个对象并且我在鼠标释放时移动相机,则将选择另一个对象。有没有办法检查轨道控制中的摄像机运动。
或者防止意外选择的常用方法是什么?
这是我的选择处理程序:
function onMouseClick( event ) {
// calculate mouse position in normalized device coordinates
// (-1 to +1) for both components
mouse.x = ( event.clientX / canvasWidth) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
// update the picking ray with the camera and mouse position
raycaster.setFromCamera( mouse, camera );
// calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects( CentroLite.children, true );
if (intersects.length === 0){
intersects = raycaster.intersectObjects( millingTable.children, true );
}
SELECTED = intersects[0].object;
// DO SOMETHING
}
感谢
答案 0 :(得分:0)
旗帜可能会派上用场。如果移动鼠标,则可以防止发生选择。类似的东西:
var doClickOnRelease = false;
document.onmousedown = function() {
// Get ready to see if the user wants to select something
doClickOnRelease = true
};
document.onmouseup = function() {
if (doClickOnRelease) {
// Your select function
};
document.onmousemove = function() {
// Since you're dragging, that must be because you
// didn't intend to select something in the first place
doClickOnRelease = false;
};