任务执行失败':app:transformClassesWithDexForDebug'当运行react-native run-android时

时间:2017-07-16 10:14:27

标签: javascript android react-native android-sdk-manager

我正在尝试使用" react-native run-android"来构建一个React Native应用程序。命令。但是,我一直在屏幕截图中看到错误。

我的React Native和Java版本是:

react-native-cli:2.0.1

react-native:0.44.0

java版本" 1.8.0_131"

Java(TM)SE运行时环境(版本1.8.0_131-b11)

Java HotSpot(TM)64位服务器VM(版本25.131-b11,混合模式)

我的android / build.gradle如下:

 buildscript {
        repositories {
            jcenter()
        }
        dependencies {
            classpath 'com.android.tools.build:gradle:2.2.3'
            classpath 'com.google.gms:google-services:3.0.0'

            // NOTE: Do not place your application dependencies here; they belong
            // in the individual module build.gradle files
        }
    }

    allprojects {
        repositories {
            mavenLocal()
            jcenter()
            maven {
                // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
                url "$rootDir/../node_modules/react-native/android"
            }
        }
    }

我的android / app / build.gradle也如下:

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-sentry/sentry.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = true

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 25
    buildToolsVersion "25.0.2"

    defaultConfig {
        minSdkVersion 16
        targetSdkVersion 25
        versionCode 1
        versionName "1.2.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk true  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    signingConfigs {
        release {
            storeFile file(MYAPP_RELEASE_STORE_FILE)
            storePassword MYAPP_RELEASE_STORE_PASSWORD
            keyAlias MYAPP_RELEASE_KEY_ALIAS
            keyPassword MYAPP_RELEASE_KEY_PASSWORD
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        signingConfig signingConfigs.release        
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-maps')
    compile project(':react-native-sentry')
    compile project(':react-native-fcm')
    compile 'com.google.firebase:firebase-core:10.2.4'
    compile project(':react-native-image-picker')
    compile project(':react-native-smart-splash-screen')
    compile project(':react-native-icons')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile 'com.amplitude:android-sdk:2.13.4'
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
    // compile project(':react-native-smart-splashscreen')  // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

apply plugin: 'com.google.gms.google-services'

我很感激帮助!

2 个答案:

答案 0 :(得分:2)

更改react-native-mapsandroid/app/build.gradle依赖项的声明解决了冲突。

删除行:

    compile project(':react-native-maps')

并插入:

    compile(project(':react-native-maps')){
        exclude group: 'com.google.android.gms', module: 'play-services-base'
        exclude group: 'com.google.android.gms', module: 'play-services-maps'    
    }

    compile 'com.google.android.gms:play-services-base:11.0.2'
    compile 'com.google.android.gms:play-services-maps:11.0.2'

我通过运行以下命令找到了号码11.0.2

cd android; ./gradlew :app:dependencies | grep com.google.android.gms

答案 1 :(得分:0)

我删除了 android / app / build 并可以使用