我想将库依赖项添加到项目中,而不必将它们复制并粘贴到MinGW
文件夹中。有没有办法通过VS Code
来做到这一点?几乎与Visual Studio
如何使用包含路径类似。
注意:我的配置会在您尝试添加外部依赖项之前进行编译并完美运行。
c_cpp_properties.json
{
"configurations": [
{
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"/usr/include",
"/usr/local/include"
],
"defines": [],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/usr/include",
"/usr/local/include"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
},
{
"name": "Linux",
"includePath": [
"${workspaceRoot}",
"/usr/include",
"/usr/local/include"
],
"defines": [],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/usr/include",
"/usr/local/include"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
},
{
"name": "Win32",
"includePath": [
"${workspaceRoot}",
"C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.10.25017/include/*",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/um",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/ucrt",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/shared",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/winrt",
"${workspaceRoot}/Dep/include/*",
"${workspaceRoot}/Dep/lib/glew32.lib"
],
"defines": [
"_DEBUG",
"UNICODE"
],
"intelliSenseMode": "msvc-x64",
"browse": {
"path": [
"C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.10.25017/include/*",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/um",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/ucrt",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/shared",
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/winrt"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
}
]
}
tasks.json
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"command": "g++",
"type": "shell",
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared"
},
"tasks": [
{
"taskName": "Build",
"suppressTaskName": true,
"windows": {
"args": [
"-g",
"--std=c++11",
"main.cpp",
"-o", "Builds/Win/engine",
"glew32.lib",
// LIB ARGS
"-lopengl32",
"-lglu32",
//"-lmingw32",
"-lglew32"
]
}
}
]
}
launch.json
{
"version": "0.2.0",
"configurations": [
{
"name": "C++ Launch",
"request": "launch",
"type": "cppvsdbg",
"program": "${workspaceRoot}/Builds/Win/engine.exe",
"preLaunchTask": "Build",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceRoot}",
"environment": [],
"externalConsole": true,
"windows": {
"program": "${workspaceRoot}/Builds/Win/engine.exe"
}
}
]
}