Qt的新手。 对于" C ++ GUI Qt 4"在一本书中看到,在第二章中,有一段代码,书中没有包含这几个相关的头文件(如),但是使用了一些预先声明,这是一些编译速度更快。但我编译错了:"无效使用不完整类型:"
finddialog.h
#ifndef FINDDIALOG_H
#define FINDDIALOG_H
#include <QDialog>
#include <QHBoxLayout>
//#include <QLabel>
//#include <QCheckBox>
//#include <QLineEdit>
//#include <QPushButton>
class QLabel;
class QCheckBox;
class QLineEdit;
class QPushButton;
class finddialog:public QDialog
{
Q_OBJECT
public:
finddialog(QWidget *parent = 0);
signals:
void findNext(const QString &str,Qt::CaseSensitivity cs);
void findPrevious(const QString &str,Qt::CaseSensitivity cs);
private slots:
void findClicked();
void enableFindButton(const QString &text);
private:
QLabel *label;
QLineEdit *lineEdit;
QCheckBox *caseCheckBox;
QCheckBox *backwardCheckBox;
QPushButton *findButton;
QPushButton *closeButton;
};
#endif // FINDDIALOG_H
finddialog.cpp
#include <QtGui>
#include "finddialog.h"
finddialog::finddialog(QWidget *parent):QDialog(parent)
{
label = new QLabel(tr("find &what:"));
lineEdit = new QLineEdit;
label->setBuddy(lineEdit);
caseCheckBox = new QCheckBox(tr("Match &case"));
backwardCheckBox = new QCheckBox(tr("seach &backward"));
findButton = new QPushButton(tr("&find"));
findButton->setDefault(true);
findButton->setEnabled(false);
closeButton = new QPushButton(tr("close"));
connect(lineEdit,SIGNAL(textChanged(const QString &)),this,SLOT(enableFindButton(const QSting &)));
connect(findButton,SIGNAL(clicked()),this,SLOT(findClicked()));
connect(closeButton,SIGNAL(clicked()),this,SLOT(close()));
QHBoxLayout *topLeftLayout = new QHBoxLayout;
topLeftLayout->addWidget(label);
topLeftLayout->addWidget(lineEdit);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addLayout(topLeftLayout);
leftLayout->addWidget(caseCheckBox);
leftLayout->addWidget(backwardCheckBox);
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addWidget(findButton);
rightLayout->addWidget(closeButton);
rightLayout->addStretch();
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(leftLayout);
mainLayout->addLayout(rightLayout);
setLayout(mainLayout);
setWindowTitle(tr("Find:"));
setFixedHeight(sizeHint().height());
}
void finddialog::findClicked()
{
QString text = lineEdit->text();
Qt::CaseSensitivity cs = caseCheckBox->isChecked()?Qt::CaseSensitive:Qt::CaseInsensitive;
if(backwardCheckBox->isChecked())
{
emit findPrevious(text,cs);
}
else
{
emit findNext(text,cs);
}
}
void finddialog::enableFindButton(const QString &text)
{
findButton->setEnabled(!text.isEmpty());
}
答案 0 :(得分:0)
请注意,默认情况下,Qt定义的类型放在命名空间中,但是头文件执行using namespace
指令,因此您大多不需要担心它。但这意味着一个普通的旧前瞻声明与正确的名称不匹配。转发声明属于Qt库的类的正确方法是:
QT_FORWARD_DECLARE_CLASS(QLabel)
QT_FORWARD_DECLARE_CLASS(QCheckBox)
QT_FORWARD_DECLARE_CLASS(QLineEdit)
QT_FORWARD_DECLARE_CLASS(QPushButton)
正如评论中所暗示的,编译器不会让你做new Type
,ptr->member
或其他各种事情,直到它已经看到了类的完整定义,而不仅仅是前瞻性声明因此,无法避免在* .cpp文件中使用包含:
#include <QLabel>
#include <QCheckBox>
#include <QLineEdit>
#include <QPushButton>
现在你的一个* .cpp文件具有它需要的所有依赖项,加上包含* .h文件的其他* .cpp文件,不一定需要花费额外的编译时间来读取这些标题并解析内容