JButton仅在我将鼠标悬停在它们上方时显示。当我调整窗口大小时也会消失。错误在于构造函数。我正在扩展JFrame。删除JPanel并没有解决它。请帮忙。
public GameBoard(String title, int width, int height)
{
super();
this.boardWidth = width;
this.boardHeight = height;
// Create game state
this.board = new GameSquare[width][height];
// Set up window
setTitle(title);
setSize(720,720);
setContentPane(boardPanel);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
boardPanel.setLayout(new GridLayout(height,width));
int decorator = 0;
for (int y = 0; y<height; y++){
decorator++;
for (int x = 0; x<width; x++){
if (decorator % 2 == 0)
board[x][y] = new GameSquare(x, y, "BLACK");
else
board[x][y] = new GameSquare(x, y, "WHITE");
board[x][y].addActionListener(this);
boardPanel.add(board[x][y]);
decorator++;
}
}
// make our window visible
setVisible(true);
}
MCV示例。
package chess;
public class GameBoard extends JFrame implements ActionListener
{
private JPanel boardPanel = new JPanel();
private int boardHeight;
private int boardWidth;
private GameSquare[][] board;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
GameBoard gameBoard = new GameBoard("The Revolutionary War",8,8);
}
});
}
/**
* Create a new game board of the given size.
* As soon as an instance of this class is created, it is visualised
* on the screen.
*
* @param title the name printed in the window bar.
* @param width the width of the game area, in squares.
* @param height the height of the game area, in squares.
*/
public GameBoard(String title, int width, int height)
{
super();
this.boardWidth = width;
this.boardHeight = height;
// Create game state
this.board = new GameSquare[width][height];
// Set up window
setTitle(title);
setSize(720,720);
setContentPane(boardPanel);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
boardPanel.setLayout(new GridLayout(height,width));
for (int y = 0; y<height; y++){
for (int x = 0; x<width; x++){
board[x][y] = new GameSquare(x, y, this);
board[x][y].setEnabled(true);
board[x][y].addActionListener(this);
boardPanel.add(board[x][y]);
}
}
// make our window visible
setVisible(true);
}
/**
* Returns the GameSquare instance at a given location.
* @param x the x co-ordinate of the square requested.
* @param y the y co-ordinate of the square requested.
* @return the GameSquare instance at a given location
* if the x and y co-ordinates are valid - null otherwise.
*/
public GameSquare getSquareAt(int x, int y)
{
if (x < 0 || x >= boardWidth || y < 0 || y >= boardHeight)
return null;
return (GameSquare) board[x][y];
}
public void actionPerformed(ActionEvent e)
{
// The button that has been pressed.s
GameSquare square = (GameSquare)e.getSource();
}
//BufferedImage background = ImageIO.read(new File("/path/to/image.jpg"));
}
另一堂课在这里:
package chess;
public class GameSquare extends JButton {
/**
*
*/
private static final long serialVersionUID = 1L;
private int x;
private int y;
private ChessPiece chessPiece;
private boolean selected;
private ImageIcon icon;
GameSquare(int xPos, int yPos, GameBoard board){
super();
x = xPos;
y = yPos;
chessPiece = null;
selected = false;
// Test to see colour of the base tile
if ((xPos+yPos) % 2 == 1){
icon = new ImageIcon(getClass().getResource("/pics/black.png"));
this.setIcon(icon);
}
else if ((xPos+yPos) % 2 == 0) {
icon = new ImageIcon(getClass().getResource("/pics/white.png"));
this.setIcon(icon);
}
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public void setChessPiece(ChessPiece piece){
chessPiece = piece;
}
public ChessPiece getChessPiece(){
return chessPiece;
}
public void setImage(){
setIcon(chessPiece.getIcon());
}
public void select(){
selected = true;
setIcon(new ImageIcon(getClass().getResource("pics/selected.png")));
}
public void deselect(){
selected = false;
if (chessPiece == null) setIcon(icon);
else setImage();
}
}
答案 0 :(得分:1)
您的问题是由于您的首要任务是getX()
和getY()
。容器的布局管理器使用这些方法来帮助放置组件,并且通过覆盖这些关键方法,您会破坏布局执行此操作的能力。请将这些方法的名称更改为不覆盖类的键方法的名称。如果这是国际象棋广场,我会将变量重命名为排名和文件,并使用getRank()
和getFile()
方法。
public class GameSquare extends JButton {
private int file;
private int rank;
// ....
GameSquare(int xPos, int yPos, GameBoard board){
super();
file = xPos;
rank = yPos;
chessPiece = null;
selected = false;
// .....
}
public int getFile(){
return file;
}
public int getRank(){
return rank;
}
// .....
}
答案 1 :(得分:0)
添加
pack();
在设置可见之前,在GameBoard类中。这将确保尺寸正确并为悬挂在边缘上的任何按钮腾出空间...这将使框架成为JPanel的大小,就像添加所有对象后渲染一样。
也许
setResizable(false);
因为它会阻止你调整窗口的大小,并且使用图像会导致按钮消失,如果用户意外地点击了侧面,则会重新出现。我把它放在下面:setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);