您好我正在使用此位置的{WpfInterop NuGet插件https://gitlab.com/MarcStan/MonoGame.Framework.WpfInterop/ 我按照自述文件的方式做了所有事情,但它不会加载到我的设计器中。
它总是说“无法创建”Game1“的实例(从德语翻译)” 并且不会编译。
我已经尝试了一个新项目,但结果仍然相同。 使用其他窗口也不起作用,即使生成一个新的游戏类也无济于事。
我的XAML文件:
<Window x:Class="MapEditor.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:MapEditor"
mc:Ignorable="d"
Title="MainWindow" Height="479.369" Width="767.693" WindowStartupLocation="CenterScreen">
<Grid Margin="0,0,2,-1" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}">
<Grid.BindingGroup>
<BindingGroup/>
</Grid.BindingGroup>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="377*"/>
<ColumnDefinition Width="0*"/>
<ColumnDefinition/>
<ColumnDefinition Width="380*"/>
</Grid.ColumnDefinitions>
<Menu Height="21" VerticalAlignment="Top" Grid.ColumnSpan="4" Grid.IsSharedSizeScope="True" Foreground="Black">
<Menu.Background>
<SolidColorBrush Color="{DynamicResource {x:Static SystemColors.ControlColorKey}}"/>
</Menu.Background>
<MenuItem Height="21" Width="45" AllowDrop="True" Header="Datei" >
<MenuItem Header="Test"/>
</MenuItem>
<MenuItem Header="Bearbeiten" Width="72"/>
</Menu>
<ListView HorizontalAlignment="Left" Margin="10,26,0,10" Width="165">
<ListView.View>
<GridView>
<GridViewColumn/>
</GridView>
</ListView.View>
</ListView>
<ListView Margin="0,26,10,10" Grid.Column="3" HorizontalAlignment="Right" Width="165">
<ListView.View>
<GridView>
<GridViewColumn/>
</GridView>
</ListView.View>
</ListView>
<local:Game1 Width="50" Height="50"/>
</Grid>
编辑:我的Game1班级
using MapEditor.mapClasses;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Framework.WpfInterop;
using MonoGame.Framework.WpfInterop.Input;
namespace MapEditor
{
/// <summary>
/// This is the main type for your game.
/// </summary>
///
public class Game1 : WpfGame
{
private IGraphicsDeviceService _graphicsDeviceManager;
private WpfKeyboard _keyboard;
private WpfMouse _mouse;
protected override void Initialize()
{
// must be initialized. required by Content loading and rendering (will add itself to the Services)
_graphicsDeviceManager = new WpfGraphicsDeviceService(this);
// wpf and keyboard need reference to the host control in order to receive input
// this means every WpfGame control will have it's own keyboard & mouse manager which will only react if the mouse is in the control
_keyboard = new WpfKeyboard(this);
_mouse = new WpfMouse(this);
// must be called after the WpfGraphicsDeviceService instance was created
base.Initialize();
// content loading now possible
}
protected override void Update(GameTime time)
{
// every update we can now query the keyboard & mouse for our WpfGame
var mouseState = _mouse.GetState();
var keyboardState = _keyboard.GetState();
}
protected override void Draw(GameTime time)
{
}
}
}