你好,我有问题我需要使用标签播放器获取更多1个对象的transform.position,以便脚本追逐多个玩家
using System.Collections.Generic;
using UnityEngine;
public class enemyChase: MonoBehaviour
{
//private GameObject[] Player;
Transform Player;
// Use this for initialization
void Start ()
{
Player = GameObject.FindGameObjectsWithTag ("Player").transform.position;
}
// Update is called once per frame
void Update ()
{
if (Vector3.Distance (Player.position, this.transform.transform.position) < 10) {
Vector3 direction = Player.position - this.transform.position;
this.transform.rotation = Quaternion.Slerp (this.transform.rotation, Quaternion.LookRotation(direction), 0.1f);
if (direction.magnitude > 1) {
this.transform.Translate (0,0,0.05f);
}
}
}
}
答案 0 :(得分:3)
FindGameObjectsWithTag
returns an array和数组没有.transform
属性。
你需要使用一个循环并迭代结果(可能找到最近的?)。
此外,在您的脚本中,Player
属于Transform
类型,但您尝试将.transform.position
(类型为Vector3)的值分配给它。