我正在尝试为键盘输入编写单元测试。在我的组件中,我有这个函数来捕获我的键盘事件:
@HostListener('window:keydown', ['$event'])
keyboardInput(event: any){
if(event.code.toLowerCase()==="escape" && this.formProps.ausgeklappt){
this.closeForm();
} else if(event.code.toLowerCase()==="enter" && this.dayData.isSelected && !this.formProps.ausgeklappt) {
console.log("enter wurde gedrückt " + this.dayData.day);
this.handleHeaderClick();
}
}
我试图模拟'逃脱'事件,但失败了。 我的component.spec.ts看起来像这样:
it('should trigger escape event', () => {
component.formProps.ausgeklappt = true;
fixture.detectChanges();
let spy = spyOn(component, "closeForm");
const event = new KeyboardEvent("keypress",{
"key": "escape"
});
fixture.nativeElement.dispatchEvent(event)
component.keyboardInput(event);
expect(spy).toHaveBeenCalled();
});
我不知道如何解决这个问题,我很感谢每一个帮助...
答案 0 :(得分:4)
我不得不将其更改为异步测试。感谢@peeskillet!
另外,我必须将import QtQuick 2.9
import QtQuick.Controls 2.2
ApplicationWindow {
id: mainWindow
visible: true
width: 400
height: 400
Path {
id: myPath
startX: 0; startY: 20
PathCurve { x: 100; y: 40 }
PathCurve { x: 200; y: 10 }
PathCurve { x: 300; y: 40 }
}
Slider {
id: control
width: 300
height: 50
anchors.centerIn: parent
background: Rectangle {
anchors.fill: parent
color: "orange"
Canvas {
anchors.fill: parent
contextType: "2d"
onPaint: {
context.strokeStyle = "MediumPurple";
context.path = myPath;
context.stroke();
}
}
PathInterpolator {
id: motionPath
path: myPath
progress: control.visualPosition
}
}
handle: Rectangle {
width: 30
height: 30
radius: 15
color: "DodgerBlue"
x: motionPath.x - 15
y: motionPath.y - 15
}
}
}
更改为"key": "escape"
"code": "ESCAPE"