在我使用Swift开发的游戏中,我有一个SKScene,玩家可以在其中查看不同的背景供您选择并选择一个。背景填充背面,有一些按钮,可以让人看到下一个或以前的背景。我已经测试了一个' select'保存当前背景并转换到游戏场景的按钮。现在我想展示不同的选择'按钮取决于背景,每个按钮将显示不同的价格,并将减少不同的金额给玩家的硬币。
当玩家点击“下一个”时,我的代码目前可以改变回来状态。和之前的'纽扣。但是我在显示“选择”时遇到了问题。每个背面的按钮。这是我的代码的相关部分:
import SpriteKit
class ShopScene: SKScene {
var backNumber = 100
var backRemainder = 0
var background = SKSpriteNode()
var coinNumber = UserDefaults.standard.integer(forKey: "coinSaved")
var backName:String? = UserDefaults.standard.string(forKey: "backSaved")
override func didMove(to view: SKView) {
if backName != nil {
backName = UserDefaults.standard.string(forKey: "backSaved")
} else {
backName = "back1"
}
background.texture = SKTexture(imageNamed: "\(backName!)")
self.addChild(background)
let nextButton: NButton = NButton(defaultButtonImage: "next", activeButtonImage: "nextP", buttonAction: nextAction)
addChild(nextButton)
let previousButton: PButton = PButton(defaultButtonImage: "previous", activeButtonImage: "previousP", buttonAction: previousAction)
addChild(previousButton)
let selectButton: SButton = SButton(defaultButtonImage: "select", activeButtonImage: "selectP", buttonAction: selectAction)
addChild(selectButton)
func nextAction() {
backNumber += 1
backRemainder = backNumber % 2
switch backRemainder {
case 0:
backName = "back1"
case 1:
backName = "back2"
selectButton.isHidden = true
default:
backName = "back1"
}
UserDefaults.standard.set(backName, forKey: "backSaved")
background.texture = SKTexture(imageNamed: "\(backName!)")
}
func previousAction() {
backNumber -= 1
backRemainder = backNumber % 2
switch backRemainder {
case 0:
backName = "back1"
case 1:
backName = "back2"
selectButton.isHidden = true
default:
backName = "back1"
}
UserDefaults.standard.set(backName, forKey: "backSaved")
background.texture = SKTexture(imageNamed: "\(backName!)")
}
正如您所看到的,我尝试使用isHidden属性,但我收到了错误:"使用未解析的标识符' selectButton'"。我尝试在didMove(toView)之前初始化按钮,但它只是因为selectAction()必须在didMove(toView)块之后才搞砸了。我希望我刚写的内容在某些方面不会太混乱或错误,我只是学习使用SpriteKit进行编码。
如何在SKScene中隐藏和取消隐藏按钮?
答案 0 :(得分:2)
错误是因为您在didMove(to view: SKView)
func中声明了按钮。 PreviousAction()
不会知道这些变量存在。你需要在类内部而不是func
class ShopScene: SKScene {
let nextButton: NButton!
let previousButton: PButton!
let selectButton: SButton!
override func didMove(to view: SKView) {
nextButton = NButton(defaultButtonImage: "next", activeButtonImage: "nextP", buttonAction: nextAction)
addChild(nextButton)
previousButton = PButton(defaultButtonImage: "previous", activeButtonImage: "previousP", buttonAction: previousAction)
addChild(previousButton)
selectButton = SButton(defaultButtonImage: "select", activeButtonImage: "selectP", buttonAction: selectAction)
addChild(selectButton)
}
}