我正在开发一个Streaming,它将从Fx3板流式传输数据。
我想在将数据从Streamer写入文件时将数据从Streamer
写入PC Memory(files),
,数据写入文件
但我希望在第一个文件n
内再次找到一些没有文件后写,所以任何人都可以帮我解决这个问题。
if (Save == true) //Check if save Button is marked
{
while (true)
{
const int sizeLimitInBytes = 360960*16;
using (var fs = new FileStream("C:\\user\\mady\\desktop\\myData.txt", FileMode.Create, FileAccess.ReadWrite))
{
while (true)
{
fs.Write(xBufs[k], 0, xBufs[k].Length);
index++;
Offset += len;
EndPoint.BeginDataXfer(ref cBufs[k], ref xBufs[k], ref len, ref oLaps[k]);
if (fs.Length >= sizeLimitInBytes)
{
fs.Close();
using (var fs1 = new FileStream("C:\\user\\mady\\desktop\\myData1.txt", FileMode.Create, FileAccess.ReadWrite))
{
while (true)
{
fs1.Write(xBufs[k], 0, xBufs[k].Length);
index++;
Offset += len;
EndPoint.BeginDataXfer(ref cBufs[k], ref xBufs[k], ref len, ref oLaps[k]);
if (fs1.Length >= sizeLimitInBytes)
{
fs1.Close();
using (var fs2 = new FileStream("C:\\user\\mady\\desktop\\myData2.txt", FileMode.Create, FileAccess.ReadWrite))
{
while (true)
{
fs2.Write(xBufs[k], 0, xBufs[k].Length);
index++;
Offset += len;
EndPoint.BeginDataXfer(ref cBufs[k], ref xBufs[k], ref len, ref oLaps[k]);
if (fs2.Length >= sizeLimitInBytes)
{
fs2.Close();
using (var fs3 = new FileStream("C:\\user\\mady\\desktop\\myData3.txt", FileMode.Create, FileAccess.ReadWrite))
{
while (true)
{
fs3.Write(xBufs[k], 0, xBufs[k].Length);
index++;
Offset += len;
EndPoint.BeginDataXfer(ref cBufs[k], ref xBufs[k], ref len, ref oLaps[k]);
if (fs3.Length >= sizeLimitInBytes)
{
//using (var fs = new FileStream("C:\\user\\mady\\desktop\\myData3.txt", FileMode.Create, FileAccess.ReadWrite))
fs3.Close();
fs.Write(xBufs[k], 0, xBufs[k].Length);
index++;
Offset += len;
EndPoint.BeginDataXfer(ref cBufs[k], ref xBufs[k], ref len, ref oLaps[k]);
}
}
}
}
}
}
}
}
}
}
}
}
}
}