C ++,数据模型,模板

时间:2010-12-21 18:50:06

标签: c++ datamodel

我正在使用带有类的数据模型:Point2D,Point3D,PointGeo:

template <class T>
class Point2D
{
    protected:
            T x;
            T y;
...
};


template <class T>
class Point3D
{
    protected:
            T x;
            T y;
            T z;
...
};

template <class T>
class PointGeo
{
    protected:
            T lat;
            T lon;
...
};

要管理这些类的实例,可以使用允许从文件加载点,添加/删除点,清除列表,打印的下列类...

2D点列表

template <class T>
struct TPoints2DList
{
    typedef std::vector <Point2D <T> > Type;
};


template <class T>
class Points2DList
{
    private:
            typename TPoints2DList <T>::Type  points;


    public:
            Points2DList() : points ( 0 ) {}
            virtual ~Points2DList() {points.clear();}
            Points2DList ( const Points2DList &source );
            typename TPoints2DList <T>::Type ::iterator begin() { return points.begin(); }
            typename TPoints2DList <T>::Type::const_iterator begin() const { return points.begin(); }
            typename TPoints2DList <T>::Type::iterator end() { return points.end(); }
            typename TPoints2DList <T>::Type::const_iterator end() const { return points.end(); }
            Point2D <T> &operator [] ( int index ) {return points[index];}
            const Point2D <T> &operator [] ( int index ) const {return points[index];}

    public:
            //Overloaded member functions
            inline void clear() {points.clear();};
            inline void pop_back() {points.pop_back();}
            inline void push_back ( Point2D <T> p ) { points.push_back ( p );}
            inline unsigned int size() const {return points.size();}

    public:
            //Other methods
            void loadPointsFromFile ( const char *file);
...
}

3D点列表

template <class T>
struct TPoints3DList
{
    typedef std::vector <Point3D <T> > Type;
};


template <class T>
class Points3DList
{
    private:
            typename TPoints3DList <T>::Type  points;


    public:
            Points3DList() : points ( 0 ) {}
            virtual ~Points2DList() {points.clear();}
            Points3DList ( const Points3DList &source );
            typename TPoints3DList <T>::Type ::iterator begin() { return points.begin(); }
            typename TPoints3DList <T>::Type::const_iterator begin() const { return points.begin(); }
            typename TPoints3DList <T>::Type::iterator end() { return points.end(); }
            typename TPoints3DList <T>::Type::const_iterator end() const { return points.end(); }
            Point3D <T> &operator [] ( int index ) {return points[index];}
            const Point3D <T> &operator [] ( int index ) const {return points[index];}

    public:
            inline void clear() {points.clear();};
            inline void pop_back() {points.pop_back();}
            inline void push_back ( Point3D <T> p ) { points.push_back ( p );}
            inline unsigned int size() const {return points.size();}

    public:
            //Other methods
            void loadPointsFromFile ( const char *file);
 ...
}

PointGeo类的源代码类似......

因此,类之间的代码差异很小。它们在加载,打印和保存数据方面有所不同。

设计一个替换所有三个类的类是不合适的?如何创建加载方法,打印特定于数据类型的数据?

动态配置也出现类似的情况:Node2D,Node3D,...类。类Node2D存储一些拓扑关系并使用指向其他节点或面的指针......在这种情况下,所有三个类都将具有不同的析构函数......

2D点列表

template <class T>
struct TNodes2DList
{
    typedef std::vector <Node2D <T> *> Type;
};

非常感谢您的意见和建议。我正在编写几何库并思考最合适的数据模型。

2 个答案:

答案 0 :(得分:4)

您可以将I / O操作直接置于Point2D Point3D类型。然后你就不必创建额外的列表类,因为打印/阅读就像这样简单:

for (std::vector<Point3D>::iterator i = a.begin; i != a.end(); ++i) {
    i->print_to_file(file);
}

如果这不可行,至少可以使用相同的列表类作为模板来同时为Point3D和Point2D提供

答案 1 :(得分:1)

根据您对课程的处理方式,您可以执行以下操作:

template<class T, unsigned int count = 2>
class Point
{
public:
    T t[count];
    // other data members here
};

然而,如果你正在做类似矢量数学的事情(例如交叉产品,点积,规范化等),这样做会使类比具有2个类(2D和3D)复杂得多。除非你在Geo类中做一些专门的工作,否则根本不需要有不同的2D和Geo形式。