如何为图层shadowOpacity设置动画?

时间:2010-12-21 18:22:30

标签: iphone objective-c cocoa-touch uiview quartz-graphics

我有一个视图,我已将layerOpacity设置为1。

    theView.layer.shadowOpacity = 1.0;

当视图在屏幕下方时,这看起来很好。当我将此视图移动到与另一个有阴影的视图齐平时,它们看起来不太好。有没有办法让我的图层上的shadowOpacity动画为0?我尝试使用动画块,但似乎这个属性不可动画。

alt text

编辑:请求不起作用的代码:

[UIView animateWithDuration:1.0 animations:^{
    splitView2.layer.shadowOpacity = 0;}
                 completion:NULL];

4 个答案:

答案 0 :(得分:101)

这将正常运作:

#import <QuartzCore/CAAnimation.h>

CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
anim.fromValue = [NSNumber numberWithFloat:1.0];
anim.toValue = [NSNumber numberWithFloat:0.0];
anim.duration = 1.0;
[vv.layer addAnimation:anim forKey:@"shadowOpacity"];
vv.layer.shadowOpacity = 0.0;

对于Swift 3.0:

 let animation = CABasicAnimation(keyPath: "shadowOpacity")
 animation.fromValue = layer.shadowOpacity
 animation.toValue = 0.0
 animation.duration = 1.0
 view.layer.add(animation, forKey: animation.keyPath)
 view.layer.shadowOpacity = 0.0

答案 1 :(得分:2)

以下代码适用于我

1)添加QuartzCore框架工作 2)导入QuartzCore框架工作

在所需位置添加以下代码

UIImageView * glowimageview = [[[UIImageView alloc]init]autorelease];
    [glowimageview setFrame:CGRectMake(500,400,200,200)];
    [glowimageview setImage:[UIImage imageNamed:@"144.png"]];
    [sender addSubview:glowimageview];

    glowimageview.layer.shadowColor = [UIColor redColor].CGColor;
    glowimageview.layer.shadowRadius = 10.0f;
    glowimageview.layer.shadowOpacity = 1.0f;
    glowimageview.layer.shadowOffset = CGSizeZero;

    CABasicAnimation *shadowAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
    shadowAnimation.duration=1.0;
    shadowAnimation.repeatCount=HUGE_VALF;
    shadowAnimation.autoreverses=YES;
    shadowAnimation.fromValue = [NSNumber numberWithFloat:1.0];
    shadowAnimation.toValue = [NSNumber numberWithFloat:0.0];
    [glowimageview.layer addAnimation:shadowAnimation forKey:@"shadowOpacity"];

它会起作用。根据您的要求更改代码格式

答案 2 :(得分:1)

这是一种材料设计,就像上面的一些动画一样 它也可以通过Carthage https://github.com/sevenapps/SVNMaterialButton

作为框架提供
public init(frame: CGRect, color: UIColor) {
    super.init(frame: frame)
    self.backgroundColor = color
    self.layer.masksToBounds = false
    self.layer.borderWidth = 1.0
    self.layer.shadowColor = UIColor.black.cgColor
    self.layer.shadowOpacity = 0.8
    self.layer.shadowRadius = 8
    self.layer.shadowOffset = CGSize(width: 8.0, height: 8.0)
}

required public init?(coder aDecoder: NSCoder) {
    fatalError("This class is not set up to be instaciated with coder use init(frame) instead")
}

public override func layoutSubviews() {
    super.layoutSubviews()
    self.layer.cornerRadius = self.frame.height / 4
}

public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    self.animate(to: 0.5, and: CGSize(width: 5.0, height: 5.0), with: 0.5)
    super.touchesBegan(touches, with: event)
}

public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    self.animate(to: 0.8, and: CGSize(width: 8.0, height: 8.0), with: 0.5)
    super.touchesBegan(touches, with: event)
}

private func animate(to opacity: Double, and offset: CGSize, with duration: Double){
    CATransaction.begin()
    let opacityAnimation = CABasicAnimation(keyPath: "shadowOpacity")
    opacityAnimation.toValue = opacity
    opacityAnimation.duration = duration
    opacityAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
    opacityAnimation.fillMode = kCAFillModeBoth
    opacityAnimation.isRemovedOnCompletion = false

    let offsetAnimation = CABasicAnimation(keyPath: "shadowOffset")
    offsetAnimation.toValue = offset
    offsetAnimation.duration = duration
    offsetAnimation.timingFunction = opacityAnimation.timingFunction
    offsetAnimation.fillMode = opacityAnimation.fillMode
    offsetAnimation.isRemovedOnCompletion = false

    self.layer.add(offsetAnimation, forKey: offsetAnimation.keyPath!)
    self.layer.add(opacityAnimation, forKey: opacityAnimation.keyPath!)
    CATransaction.commit()
}

答案 3 :(得分:0)

我已将以上代码放在UIView的一个扩展中:

extension UIView {

func animateLayer<Value>(_ keyPath: WritableKeyPath<CALayer, Value>, to value:Value, duration: CFTimeInterval) {

    let keyString = NSExpression(forKeyPath: keyPath).keyPath
    let animation = CABasicAnimation(keyPath: keyString)
    animation.fromValue = self.layer[keyPath: keyPath]
    animation.toValue = value
    animation.duration = duration
    self.layer.add(animation, forKey: animation.keyPath)
    var thelayer = layer
    thelayer[keyPath: keyPath] = value
}
}

用法类似:

animateLayer(\.shadowOffset, to: CGSize(width: 3, height: 3), duration:1)
animateLayer(\.shadowOpacity, to: 0.4, duration: 1)

尚未经过全面测试。但为我工作。 (还发布了here