我是 libgdx android的初学者,我希望在我的游戏中实现以下屏幕
我写了以下代码
public class MyGdxGame implements ApplicationListener {
private static final int VIRTUAL_WIDTH = 480;
private static final int VIRTUAL_HEIGHT = 800;
private static final float ASPECT_RATIO =(float)VIRTUAL_WIDTH/(float)VIRTUAL_HEIGHT;
private Camera camera;
private Rectangle viewport;
private SpriteBatch sb;
ShapeRenderer sp;
@Override
public void create()
{
sb = new SpriteBatch();
camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT);
sp=new ShapeRenderer();
}
@Override
public void render()
{
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// update camera
camera.update();
// camera.apply(Gdx.gl10);
// set viewport
Gdx.gl.glViewport((int) viewport.x, (int) viewport.y, (int) viewport.width, (int) viewport.height);
// clear previous frame
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// DRAW EVERYTHING
float sx=viewport.x;
float sy=viewport.y;
float ex=viewport.getWidth();
float ey=viewport.getHeight();
sp.begin(ShapeRenderer.ShapeType.Line);
sp.setColor(Color.BLACK);
sp.rect(sx,sy,ex,ey);
sp.line(sx,sy,ex,ey);
sp.line(1,1,480,800);
sp.line(1,ey/2,ex-1,ey/2);
sp.line(ex/2,1,ex/2,ey-1);
sp.line(1,ey-1,ex-1,1);
sp.circle(ex/2,ey/2,40);
sp.end();
}
@Override
public void dispose()
{
sp.dispose();
}
@Override
public void resize(int width, int height)
{
// calculate new viewport
float aspectRatio = (float)width/(float)height;
float scale = 1f;
Vector2 crop = new Vector2(0f, 0f);
sb = new SpriteBatch();
camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT);
if(aspectRatio > ASPECT_RATIO)
{
scale = (float)height/(float)VIRTUAL_HEIGHT;
crop.x = (width - VIRTUAL_WIDTH * scale) / 2f;
}
else if(aspectRatio < ASPECT_RATIO)
{
scale = (float)width/(float)VIRTUAL_WIDTH;
crop.y = (height - VIRTUAL_HEIGHT*scale)/2f;
}
else
{
scale = (float)width/(float)VIRTUAL_WIDTH;
}
float w = (float)VIRTUAL_WIDTH*scale;
float h = (float)VIRTUAL_HEIGHT*scale;
viewport = new Rectangle(crop.x, crop.y, w, h);
}
}
通过上面的代码,我得到了设备中的实际屏幕,它正确地适合我的设备。
当我在其他一些设备上运行时,线条和rects是不对齐的。喜欢这个
如何解决这个问题?
答案 0 :(得分:0)
您可以这样使用:
public class GdxTest extends ApplicationAdapter {
OrthographicCamera camera;
ShapeRenderer shapeRenderer;
float screenOffset=10,circleRadius=30;
@Override
public void create() {
camera=new OrthographicCamera();
shapeRenderer=new ShapeRenderer();
shapeRenderer.setAutoShapeType(true);
}
@Override
public void render() {
Gdx.gl.glClearColor(1,1,1,1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
shapeRenderer.setProjectionMatrix(camera.combined);
shapeRenderer.begin();
shapeRenderer.setColor(Color.BLACK);
shapeRenderer.circle(camera.viewportWidth/2,camera.viewportHeight/2,circleRadius);
shapeRenderer.rect(screenOffset,screenOffset,camera.viewportWidth-2*screenOffset,camera.viewportHeight-2*screenOffset);
shapeRenderer.line(screenOffset,screenOffset,camera.viewportWidth-screenOffset,camera.viewportHeight-screenOffset);
shapeRenderer.line(screenOffset,camera.viewportHeight-screenOffset,camera.viewportWidth-screenOffset,screenOffset);
shapeRenderer.line(screenOffset,camera.viewportHeight/2,camera.viewportWidth-screenOffset,camera.viewportHeight/2);
shapeRenderer.line(camera.viewportWidth/2,screenOffset,camera.viewportWidth/2,camera.viewportHeight-screenOffset);
shapeRenderer.end();
}
@Override
public void resize(int width, int height) {
camera.setToOrtho(false,width,height);
screenOffset=width<height?width*.04f:height*.04f;
circleRadius=width<height?width*.075f:height*.075f;
}
@Override
public void dispose() {
shapeRenderer.dispose();
}
}
输出是: