这是代码....
from interface import *
import engine
#public routines
def init(gameFile, playerId, numPlayers, playerHomes, wallsRemaining):
"""
For all parts the engine calls this method so the player can initialize their data.
gameFile - a string which is the file containing the initial board state.
playerId - the numeric Id of the player (0-4).
numPlayers - the number of players (2 or 4).
playerHomes - a list of coordinates for each players starting cell (PO-P4).
wallsRemaining - the number of walls remaining (same for all players at start)."""
# log any message string to standard output and the current log file
engine.log_msg("player.init called for player " + str(playerId) + " File=" + gameFile +
', playerId=' + str(playerId) + ', numPlayers=' + str(numPlayers) + ', playerHomes=' +
str(playerHomes) + ', wallsRemaining=' + str(wallsRemaining))
playerData = None
# initialize your data structure here, and then return it. It will be
# passed back to you as 'playerData' in the shortest_path function.
return playerData
def shortest_path(playerData, source, dest):
"""Returns a list of coordinates representing the shortest path on the
board between the start and finish coordinates.
playerData - The player's data
source - the start coordinate
dest - the end coordinate"""
engine.log_msg("player.shortest_path called. Source: " + str(source) +
", Dest: " + str(dest))
path = []
def searchBFS(graph, source, dest):
"""Performs a BFS search between source and destination nodes using a queue.
It returns the path as a list of graph nodes (or an empty list if no path exists)."""
dispenser = myQueue.Queue()
myQueue.enqueue(source, dispenser)
#construct the visited list.
visited = set()
visited.add(source)
#loop untill either the destination is found or the dispenser
#is empty (no path)
while not myQueue.empty(dispenser):
current = myQueue.front(dispenser)
myQueue.dequeue(dispenser)
if current == dest:
break
# loop over all neighbors of current
for neighbor in current.neighbors:
# process unvisited neighbors
if neighbor not in visited:
neighbor.previous = current
visited.add(neighbor)
myQueue.enqueue(neighbor, dispenser)
return constructPath(visited, source, dest)
def constructPath(visited, source, dest):
"""Returns the path as a list of nodes from source to destination"""
#construct the path using a stack and traversing from the destination
#node back to the source node using Node's previous
stack = myStack.Stack()
if dest in visited:
temp = dest
while tmp != source:
myStack.push(tmp, stack)
tmp = tmp.previous
myStack.push(source, stack)
path = []
while not myStack.empty(stack):
path.append(myStack.top(stack))
myStack.pop(stack)
return path
答案 0 :(得分:0)
stack = myStack.Stack()
if dest in visited:
temp = dest
while tmp != source:
myStack.push(tmp, stack)
tmp = tmp.previous
我认为此处的tmp
和temp
变量应该相同?虽然我预计会出现错误,因为在您使用它之前未分配tmp
。