有什么样的行人建模在餐厅演绎吗?我是新手,并试图模拟一个简单的行人运动模拟。指向有用资源/示例的任何指针?
答案 0 :(得分:1)
Andrew Crook的博客GIS和基于代理的建模(http://www.gisagents.org/)有许多有趣的行人模型链接。我认为甚至还有一些特定的Repast。
答案 1 :(得分:1)
Repast不是开放式图书馆的最佳选择,但我有幸找到了GitHub。这是我构建过一次的基本ped代理,你必须用调度程序类构建一个上下文来调用行人:
上下文:
public class RoadBuilder extends DefaultContext<Object> implements ContextBuilder<Object> {
context.setId("driving1");
ContinuousSpaceFactory spaceFactory =
ContinuousSpaceFactoryFinder.createContinuousSpaceFactory(null);
ContinuousSpace<Object> space =
spaceFactory.createContinuousSpace("space",context, new SimpleCartesianAdder<Object>(),
new StrictBorders(), roadL, worldW);
clock = RunEnvironment.getInstance().getCurrentSchedule();
flowSource = new Scheduler();
context.add(flowSource);
return context;
}
调度程序:
public class Scheduler {
static ArrayList<Ped> allPeds;
@ScheduledMethod(start = 1, interval = 1, priority = 1)
public void doStuff() {
Ped addedPed = addPed(1);
allPeds.add(addedPed);
for (Ped a : allPeds) {
a.calc();}
for (Ped b : allPeds) {
b.walk();}
public Ped addPed(int direction) {
Context<Object> context = ContextUtils.getContext(this);
ContinuousSpace<Object> space = (ContinuousSpace<Object>) context.getProjection("space");
Ped newPed = new Ped(space,direction);
context.add(newPed);
space.moveTo(newPed,xPlacement,yPlacement);
newPed.myLoc = space.getLocation(newPed);
return(newPed);
}
行人 - 这是基于“广义力模型”(来源:模拟逃脱恐慌的动态特征 - Helbing,Farkas和Vicsek - https://arxiv.org/pdf/cond-mat/0009448.pdf)
这是行人阶级
public class Ped {
private ContinuousSpace<Object> space;
private List<Double> forcesX, forcesY;
private NdPoint endPt;
private Random rnd = new Random();
private int age;
private double endPtDist, endPtTheta, critGap;
private double side = RoadBuilder.sidewalk;
private double wS, etaS, wV, etaV, sigR; //errors
private double m, horiz, A, B, k, r; //interactive force constants (accT is also)
public NdPoint myLoc, destination;
public double[] v, dv, newV;
public double xTime, accT, maxV, xLoc, yLoc;
public int dir; // dir = 1 walks up, -1 walks down
public void calc() {
myLoc = space.getLocation(this);
dv = accel(myLoc,dir,destination);
newV = sumV(v,dv);
newV = limitV(newV);
}
public void walk() {
v = newV;
move(myLoc,v);
}
public double[] accel(NdPoint location, int direct, NdPoint endPt) {
forcesX = new ArrayList<Double>();
forcesY = new ArrayList<Double>();
double xF, yF;
double[] acc;
xF = yF = 0;
//calculate heading to endpoint
endPtDist = space.getDistance(location, endPt);
double endPtDelX = endPt.getX()-location.getX();
endPtTheta = FastMath.asin((double)direct*endPtDelX/endPtDist);
if (direct == -1) {
endPtTheta += Math.PI;}
//calculate motive force
Double motFx = (maxV*Math.sin(endPtTheta) - v[0])/accT;
Double motFy = (maxV*Math.cos(endPtTheta) - v[1])/accT;
forcesX.add(motFx);
forcesY.add(motFy);
//calculate interactive forces
//TODO: write code to make a threshold for interaction instead of the arbitrary horizon
for (Ped a : Scheduler.allPeds) {
if (a != this) {
NdPoint otherLoc = space.getLocation(a);
double otherY = otherLoc.getY();
double visible = Math.signum((double)dir*(otherY-yLoc));
if (visible == 1) { //peds only affected by those in front of them
double absDist = space.getDistance(location, otherLoc);
if (absDist < horiz) {
double delX = location.getX()-otherLoc.getX();
double delY = location.getY()-otherLoc.getY();
double delXabs = Math.abs(delX);
double signFx = Math.signum(delX);
double signFy = Math.signum(delY);
double theta = FastMath.asin(delXabs/absDist);
double rij = r + a.r;
Double interFx = signFx*A*Math.exp((rij-absDist)/B)*Math.sin(theta)/m;
Double interFy = signFy*A*Math.exp((rij-absDist)/B)*Math.cos(theta)/m;
forcesX.add(interFx);
forcesY.add(interFy);}}}}
//sum all forces
for (Double b : forcesX) {
xF += b;}
for (Double c : forcesY) {
yF += c;}
acc = new double[] {xF, yF};
return acc;
}
public void move(NdPoint loc, double[] displacement) {
double[] zero = new double[] {0,0};
double yl = loc.getY();
if (displacement != zero) {
space.moveByDisplacement(this,displacement);
myLoc = space.getLocation(this);}
}
public double[] limitV(double[] input) {
double totalV, norm;
if (this.dir == 1) {
if (input[1] < 0) {
input[1] = 0;}}
else {
if (input[1] > 0) {
input[1] = 0;}}
totalV = Math.sqrt(input[0]*input[0] + input[1]*input[1]);
if (totalV > maxV) {
norm = maxV/totalV;
input[0] = input[0]*norm;
input[1] = input[1]*norm;}
return input;
}
public double[] sumV(double[] a, double[] b) {
double[] c = new double[2];
for (int i = 0; i < 2; i++) {
c[i] = a[i] + b[i];}
return c;
}
public Ped(ContinuousSpace<Object> contextSpace, int direction) {
space = contextSpace;
maxV = rnd.nextGaussian() * UserPanel.pedVsd + UserPanel.pedVavg;
dir = direction; // 1 moves up, -1 moves down
v = new double[] {0,(double)dir*.5*maxV};
age = 0;
//3-circle variables - from Helbing, et al (2000) [r from Rouphail et al 1998]
accT = 0.5/UserPanel.tStep; //acceleration time
m = 80; //avg ped mass in kg
horiz = 5/RoadBuilder.spaceScale; //distance at which peds affect each other
A = 2000*UserPanel.tStep*UserPanel.tStep/RoadBuilder.spaceScale; //ped interaction constant (kg*space units/time units^2)
B = 0.08/RoadBuilder.spaceScale; //ped distance interaction constant (space units)
k = 120000*UserPanel.tStep*UserPanel.tStep; //wall force constant
r = 0.275/RoadBuilder.spaceScale; //ped radius (space units)
}
}