AVPlayer有时会在播放视频时重新开始,我不知道为什么。此外,只要加载视图,它就会开始播放。我希望用户先点击播放,然后让播放器开始播放。
这是我的代码:
class VideoPreviewViewController: UIViewController {
// 1
static let assetKeysRequiredToPlay = ["playable","hasProtectedContent"]
// 2
let player = AVPlayer()
// 3
var asset:AVURLAsset? {
// 9
didSet {
guard let newAsset = asset else { return }
loadURLAsset(newAsset)
}
}
// 4
var playerLayer:AVPlayerLayer? {
return playerView.playerLayer
}
// 5
var playerItem:AVPlayerItem? {
didSet {
player.replaceCurrentItem(with: self.playerItem)
player.actionAtItemEnd = .none
}
}
// 6
var fileLocation:URL? {
// 10
didSet {
self.asset = AVURLAsset(url: self.fileLocation!)
}
}
@IBOutlet weak var playerView:PlayerView!
@IBOutlet weak var saveButton:UIButton!
@IBOutlet weak var playPauseButton:UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
// 11
addObserver(self, forKeyPath: "player.currentItem.status", options: .new, context: nil)
addObserver(self, forKeyPath: "player.rate", options: [.new, .initial], context: nil)
// 14
NotificationCenter.default.addObserver(self, selector: #selector(playerReachedEnd(notification:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
// 7
self.playerView.playerLayer.player = player
}
// 13
override func viewWillDisappear(_ animated: Bool) {
removeObserver(self, forKeyPath: "player.currentItem.status", context: nil)
removeObserver(self, forKeyPath: "player.rate", context: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: Main
// 8
func loadURLAsset(_ asset: AVURLAsset) {
asset.loadValuesAsynchronously(forKeys: VideoPreviewViewController.assetKeysRequiredToPlay) {
DispatchQueue.main.async {
guard asset == self.asset else { return }
for key in VideoPreviewViewController.assetKeysRequiredToPlay {
var error: NSError?
if !asset.isPlayable || asset.hasProtectedContent {
let message = "Video is not playable."
self.showAlert(title: "Error", message: message, dismiss: false)
return
}
if asset.statusOfValue(forKey: key, error: &error) == .failed {
let message = "Failed to load"
self.showAlert(title: "Error", message: message, dismiss: false)
return
}
}
self.playerItem = AVPlayerItem(asset: asset)
}
}
}
// MARK: Actions
@IBAction func closePreview() {
self.dismiss(animated: true, completion: nil)
}
@IBAction func saveToLibrary() {
// 18
self.saveVideoToUserLibrary()
}
@IBAction func playPauseButtonPressed() {
// 17
self.updatePlayPauseButtonTitle()
}
// MARK: Callbacks
// 12
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "player.currentItem.status" {
//Do something
playPauseButton.isHidden = false
saveButton.isHidden = false
}
}
// 15
func playerReachedEnd(notification:NSNotification) {
//To restart video
self.asset = AVURLAsset(url: self.fileLocation!)
self.updatePlayPauseButtonTitle()
}
// MARK: Helpers
func saveVideoToUserLibrary(){
PhotoManager().saveVideoToUserLibrary(fileUrl: self.fileLocation!) { (success, error) in
if success {
self.showAlert(title: "Success", message: "Video saved.", dismiss: true)
} else {
self.showAlert(title: "Error", message: (error?.localizedDescription)!, dismiss: false)
}
}
}
func showAlert(title:String, message:String, dismiss:Bool) {
let controller = UIAlertController(title: title, message: message, preferredStyle: .alert)
if dismiss {
controller.addAction(UIAlertAction(title: "OK", style: .default, handler: { (action) in
self.dismiss(animated: true, completion: nil)
}))
} else {
controller.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
}
self.present(controller, animated: true, completion: nil)
}
// 16
func updatePlayPauseButtonTitle() {
if player.rate > 0 {
player.pause()
playPauseButton.setTitle("Play", for: .normal)
} else {
player.play()
playPauseButton.setTitle("Pause", for: .normal)
}
}