[Unity Version 5.6.1f1; Visual Studio 2017]
您好, 我正在使用Raycast进行基本的Unity FPS教程。调用
时出错私有IEnumerator ShotEffect()
如下,
功能“本地功能”在C#4中不可用。请使用语言版本7或更高版本。
我该如何解决这个问题?这是从Unity教程中复制/粘贴的。这种类型的电话有替代方案吗? https://unity3d.com/learn/tutorials/lets-try/shooting-with-raycasts?playlist=41639&_ga=2.32575166.1847645017.1499027918-1229599585.1498623818
void Update() {
if (Input.GetButtonDown("Fire1") && Time.time > nextFire)
{
// Update the time when our player can fire next
nextFire = Time.time + fireRate;
// Start our ShotEffect coroutine to turn our laser line on and off
StartCoroutine(ShotEffect()); //**Call here**
// Create a vector at the center of our camera's viewport
Vector3 rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0.0f));
// Declare a raycast hit to store information about what our raycast has hit
RaycastHit hit;
}
private IEnumerator ShotEffect() //**Error here**
{
// Play the shooting sound effect
gunAudio.Play();
// Turn on our line renderer
laserLine.enabled = true;
//Wait for .07 seconds
yield return shotDuration;
// Deactivate our line renderer after waiting
laserLine.enabled = false;
}
答案 0 :(得分:3)
您已在ShotEffect
函数中定义了Update
。检查你的牙套。
void Update() {
if (Input.GetButtonDown("Fire1") && Time.time > nextFire)
{
// Update the time when our player can fire next
nextFire = Time.time + fireRate;
// Start our ShotEffect coroutine to turn our laser line on and off
StartCoroutine(ShotEffect()); //**Call here**
// Create a vector at the center of our camera's viewport
Vector3 rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0.0f));
// Declare a raycast hit to store information about what our raycast has hit
RaycastHit hit;
}
} // Add brace here
private IEnumerator ShotEffect()
{
// Play the shooting sound effect
gunAudio.Play();
// Turn on our line renderer
laserLine.enabled = true;
//Wait for .07 seconds
yield return shotDuration;
// Deactivate our line renderer after waiting
laserLine.enabled = false;
}