我有一系列项目:
var myArr = ['item1', 'item2', 'item3'];
我正在尝试遍历这些项目并检查它们是否存在于我的数据库中。如果该项目不存在,那么我将其添加到数据库中。
var sql = 'Select * from DB where item="' + myArr[i] + '"';
connection.query(sql, function(e, r, f) {
if(!e && r.length <= 0) {
performInsertOnDB(myArr[i]);
}
});
我的麻烦是,对变量i的引用不会保持为connnection.query是异步的。我需要等到第一次选择完成才能继续。我正在尝试使用异步库来完成此任务,但我不能完全掌握如何执行任务。
这是我到目前为止所做的:
async.each(lootArray, function(lootItem, addLootItem) {
var sql = "SELECT * FROM loot_history WHERE date = DATE('" + moment(lootItem[1]).format('YYYY-MM-DD') + "') AND time = '" + lootItem[2] + "' AND itemId = " + lootItem[4];
connection.query(sql, function(error, results, fields) {
if (error) {
sendDiscordMessage(loachannel, error + ', <@105094681141977088>');
return false;
} else {
if (results.length > 0) {
//duplicates.push(lootArray[i]);
} else {
addLootItem(lootItem);
}
}
});
}, function(err) {
// if any of the file processing produced an error, err would equal that error
if (err) {
// One of the iterations produced an error.
// All processing will now stop.
console.log('A file failed to process');
} else {
console.log('All files have been processed successfully');
}
});
function addLootItem(lootItem) {
var sql = "INSERT INTO loot_history SET player = " + lootItem[0] + ", date = " + moment(lootItem[1]).format('YYYY-MM-DD') + ", time = '" + lootItem[2] + ", item = " + lootItem[3] + ", itemId = " + lootItem[4] + ", itemString=" + lootItem[5] + ", response= " + lootItem[6] + ", votes= " + lootItem[7] + ", class= " + lootItem[8] + ", instance=" + lootItem[9] + ", boss=" + lootItem[10] + ", gear1=" + lootItem[11] + ", gear2=" + lootItem[12] + ", reasponseId=" + lootItem[13] + ", isAwardReason=" + lootItem[14];
connection.query(sql, function(error, results, fields) {
if (error) {
sendDiscordMessage(loachannel, error + ', <@105094681141977088>');
}
});
}
编辑:一切正常,但回调AddLootItem没有触发。为什么这个回调没有被调用?我可以在if语句中设置日志事件,但是函数本身永远不会触发。
答案 0 :(得分:2)
问题是异步回调的名称与项目不存在时要调用的函数相同。尝试将函数中的名称更改为其他名称:callback,并在if语句中调用它或将其传递给addLootItem,并在项目添加后调用它。
async.each(lootArray, function(lootItem, callback) {
var sql = "SELECT * FROM loot_history WHERE date = DATE('" + moment(lootItem[1]).format('YYYY-MM-DD') + "') AND time = '" + lootItem[2] + "' AND itemId = " + lootItem[4];
connection.query(sql, function(error, results, fields) {
if (error) {
sendDiscordMessage(loachannel, error + ', <@105094681141977088>');
calback(err);
} else {
if (results.length > 0) {
//duplicates.push(lootArray[i]);
callback();
} else {
addLootItem(lootItem, callback);
}
}
});
}, function(err) {
// if any of the file processing produced an error, err would equal that error
if (err) {
// One of the iterations produced an error.
// All processing will now stop.
console.log('A file failed to process');
} else {
console.log('All files have been processed successfully');
}
});
function addLootItem(lootItem, done) {
var sql = "INSERT INTO loot_history SET player = " + lootItem[0] + ", date = " + moment(lootItem[1]).format('YYYY-MM-DD') + ", time = '" + lootItem[2] + ", item = " + lootItem[3] + ", itemId = " + lootItem[4] + ", itemString=" + lootItem[5] + ", response= " + lootItem[6] + ", votes= " + lootItem[7] + ", class= " + lootItem[8] + ", instance=" + lootItem[9] + ", boss=" + lootItem[10] + ", gear1=" + lootItem[11] + ", gear2=" + lootItem[12] + ", reasponseId=" + lootItem[13] + ", isAwardReason=" + lootItem[14];
connection.query(sql, function(error, results, fields) {
if (error) {
sendDiscordMessage(loachannel, error + ', <@105094681141977088>');
}
done();
});
}