我需要一些帮助。我在p5制作了动画。我想将该动画用作网页的背景。所以一切正常,但有一点。当网页上的内容太多(文本,图像......)时,p5画布会滚动内容,因为它没有定位:已修复。所以我试着在CSS文件中使用'position:fixed',但它没有帮助。有人能帮助我吗?
HTML:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Template</title>
<script src="libraries/p5.js" type="text/javascript"></script>
<script src="libraries/p5.dom.js" type="text/javascript"></script>
<script src="libraries/p5.sound.js" type="text/javascript"></script>
<script src="sketch.js" type="text/javascript"></script>
<link rel="stylesheet" href="style.css">
</head>
<body>
<section>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
<br><br><br><br><br><br><br>
</section>
</body>
</html>
p5 Javascript:
var canvas;
var backgroundimage;
var type1_Rect = [];
var type1_Rect_amount = screen.width * 0.2;
var type1_Rect_speed = 1;
var type1_Rect_size = 1;
var type2_Rect = [];
var type2_Rect_amount = screen.width * 0.1;
var type2_Rect_speed = 0.7;
var type2_Rect_size = 2;
var j = 0;
var i = 0;
function windowResized(){
resizeCanvas(window.innerWidth, window.innerHeight);
}
function setup() {
backgroundimage = loadImage("wallpaper/galaxy.jpg"); //The Backgroundimage
canvas = createCanvas(window.innerWidth, window.innerHeight);
canvas.position(0, 0);
canvas.style('z-index', '-10');
for(i = 0; i < type1_Rect_amount; i++){
type1_Rect[i] = {
x: random(0, screen.width),
y: random(0, screen.height),
display: function(){
fill(255);
noStroke();
rect(this.x, this.y, type1_Rect_size, type1_Rect_size);
},
move: function(){
this.y = this.y - type1_Rect_speed;
if(type1_Rect[i].y <= 0){
type1_Rect[i].y = window.innerHeight;
}
}
}
}
i = 0;
for(j = 0; j < type2_Rect_amount; j++){
type2_Rect[j] = {
x: random(0, screen.width),
y: random(0, screen.height),
display: function(){
fill(255);
noStroke();
rect(this.x, this.y, type2_Rect_size, type2_Rect_size);
},
move: function(){
this.y = this.y - type2_Rect_speed;
if(type2_Rect[j].y <= 0){
type2_Rect[j].y = window.innerHeight;
}
}
}
}
j = 0;
//---------------------------------------
}
function draw() {
image(backgroundimage); //Backgroundimage
fill(255);
//text(screen.width, 50, 50);
//text(type1_Rect_amount, 50, 70);
//text(type2_Rect_amount, 50, 90);
while(i < type1_Rect_amount){
type1_Rect[i].display();
type1_Rect[i].move();
i++;
}
i = 0;
while(j < type2_Rect_amount){
type2_Rect[j].display();
type2_Rect[j].move();
j++;
}
j = 0;
}