在我的WPF项目中,我有这个类来处理任何给定画布的快照,并将其导出为.PNG。但是,当导出文件时,我会获得大量的空白区域。
这是我的代码:
public static class ExportAsPNG
{
public static void SaveCanvas(Window window, Canvas canvas, int dpi, string filename)
{
System.Windows.Size size = new System.Windows.Size(window.Width, window.Height);
canvas.Measure(size);
//canvas.Arrange(new Rect(size));
var rtb = new RenderTargetBitmap(
(int)window.Width, //width
(int)window.Height, //height
dpi, //dpi x
dpi, //dpi y
PixelFormats.Pbgra32 // pixelformat
);
rtb.Render(canvas);
SaveRTBAsPNG(rtb, filename);
}
private static void SaveRTBAsPNG(RenderTargetBitmap bmp, string filename)
{
var enc = new System.Windows.Media.Imaging.PngBitmapEncoder();
enc.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(bmp));
using (var stm = System.IO.File.Create(filename))
{
enc.Save(stm);
}
}
}
我需要帮助的是理解如何捕获图像而不是整个画布。非常感谢提前!
更新代码
/// <summary>
/// Handles the logic for taking a snapshot of any given canvas
/// </summary>
public static class ExportImage
{
/// <summary>
/// Gets a snapshot of the canvas and saves it as a bitmap
/// </summary>
/// <param name="canvas">the current canvas</param>
/// <param name="dpi">the desired dpi (96 is default)</param>
/// <param name="filename">the desired file name</param>
public static void SaveCanvas(Canvas canvas, int dpi, string filename)
{
RenderTargetBitmap rtb = new RenderTargetBitmap(
(int)Convert.ToInt32(canvas.ActualWidth), //width
(int)canvas.ActualHeight, //height
dpi, //dpi x
dpi, //dpi y
PixelFormats.Pbgra32 // pixelformat
);
rtb.Render(canvas);
SaveRTBAsPNG(rtb, filename);
}
/// <summary>
/// Takes the target bitmap and converts it to PNG
/// </summary>
/// <param name="bmp">the bmp file</param>
/// <param name="filename">the file name</param>
private static void SaveRTBAsPNG(RenderTargetBitmap bmp, string filename)
{
PngBitmapEncoder pngImage = new PngBitmapEncoder();
pngImage.Frames.Add(BitmapFrame.Create(bmp));
using (var filestream = System.IO.File.Create(filename))
{
pngImage.Save(filestream);
}
}
}
我的输出
我想要的输出:
如您所见,我希望能够保存实际图像
答案 0 :(得分:1)
您正在请求整个Window大小的位图。相反,你应该确保画布是你想要的尺寸,然后使用画布&#39;高度和宽度:
public static void SaveCanvas(Window window, Canvas canvas, int dpi, string filename)
{
var rtb = new RenderTargetBitmap(
(int)canvas.ActualWidth, //width
(int)canvas.ActualHeight, //height
dpi, //dpi x
dpi, //dpi y
PixelFormats.Pbgra32 // pixelformat
);
rtb.Render(canvas);
SaveRTBAsPNG(rtb, filename);
}