我正在尝试在X轴上随机生成一个对象,但它只在中心产生。
下面是关于产卵的引用。有什么遗漏?
// random func
func random() -> CGFloat {
return CGFloat(Float(arc4random()) / 0xFFFFFFFF)
}
func random(min: CGFloat, max: CGFloat) -> CGFloat {
return random() * (max - min) + min
}
// spawn cat func
func spawnCat(){
let randomXStart = random(min: gameArea.minX, max: gameArea.maxX)
let randomXEnd = random(min: gameArea.minX, max: gameArea.maxX)
let startPoint = CGPoint(x: randomXStart, y:self.size.height * 1.2)
let endPoint = CGPoint(x: randomXEnd, y: -self.size.height * 1)
let cat = SKSpriteNode(imageNamed: "before right")
cat.setScale(0.3)
cat.position = startPoint
cat.zPosition = 1
self.addChild(cat)
let moveCat = SKAction.move(to: endPoint, duration: 2)
let deleteCat = SKAction.removeFromParent()
let catSequence = SKAction.sequence([moveCat, deleteCat])
cat.run(catSequence)
}
答案 0 :(得分:3)
使用arc4random_uniform来获得您想要的结果
func spawnCat(){
let randomXStart = CGFloat(arc4random_uniform(UInt32(gameArea.maxX - gameArea.minX))) + CGFloat(gameArea.minX)
let randomXEnd = CGFloat(arc4random_uniform(UInt32(gameArea.maxX - gameArea.minX))) + CGFloat(gameArea.minX)
let startPoint = CGPoint(x: randomXStart, y:self.size.height * 1.2)
let endPoint = CGPoint(x: randomXEnd, y: -self.size.height * 1)
let cat = SKSpriteNode(imageNamed: "before right")
cat.setScale(0.3)
cat.position = startPoint
cat.zPosition = 1
self.addChild(cat)
let moveCat = SKAction.move(to: endPoint, duration: 2)
let deleteCat = SKAction.removeFromParent()
let catSequence = SKAction.sequence([moveCat, deleteCat])
cat.run(catSequence)
}
如果您使用此代码获得0,则表示您的gameArea width为0