我有Unity的免费版本,我可以捕获屏幕截图并在内部存储中保存自定义路径,以便在库中显示吗?
可以使用托管插件来实现统一吗?
到目前为止,我尝试了各种插件,但没有一个适用于我。
protected const string MEDIA_STORE_IMAGE_MEDIA = "android.provider.MediaStore$Images$Media";
protected static AndroidJavaObject m_Activity;
protected static string SaveImageToGallery(Texture2D a_Texture, string a_Title, string a_Description)
{
using (AndroidJavaClass mediaClass = new AndroidJavaClass(MEDIA_STORE_IMAGE_MEDIA))
{
using (AndroidJavaObject contentResolver = Activity.Call<AndroidJavaObject>("getContentResolver"))
{
AndroidJavaObject image = Texture2DToAndroidBitmap(a_Texture);
return mediaClass.CallStatic<string>("insertImage", contentResolver, image, a_Title, a_Description);
}
}
}
protected static AndroidJavaObject Texture2DToAndroidBitmap(Texture2D a_Texture)
{
byte[] encodedTexture = a_Texture.EncodeToPNG();
using (AndroidJavaClass bitmapFactory = new AndroidJavaClass("android.graphics.BitmapFactory"))
{
return bitmapFactory.CallStatic<AndroidJavaObject>("decodeByteArray", encodedTexture, 0, encodedTexture.Length);
}
}
protected static AndroidJavaObject Activity
{
get
{
if (m_Activity == null)
{
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
m_Activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
}
return m_Activity;
}
}
public void CaptureScreenshot()
{
StartCoroutine(CaptureScreenshotCoroutine(Screen.width, Screen.height));
}
private IEnumerator CaptureScreenshotCoroutine(int width, int height)
{
yield return new WaitForEndOfFrame();
Texture2D tex = new Texture2D(width, height);
tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
tex.Apply();
yield return tex;
string path = SaveImageToGallery(tex, "Name", "Description");
Debug.Log("Picture has been saved at:\n" + path);
}
答案 0 :(得分:1)
这样的事情应该有效:
string ImagePath = "file:///storage/emulated/0/<FileSystemRoot>/";
Texture2D texCopy = new Texture2D(tex.width, tex.height, tex.format, tex.mipmapCount > 1);
File.WriteAllBytes(ImagePath, tex.GetRawTextureData());