带有AVAudioConverterInputBlock的AVAudioConverter在处理后会干扰音频

时间:2017-06-28 03:01:26

标签: swift audio avaudioengine avaudioconverter

我试图将音频缓冲区转换为其他格式,我正在使用AVAudioConverter。当您拥有相同的采样率并且不需要使用AVAudioConverterInputBlock时,AVAudioConverter可以完成这项工作。

但如果我处理相同的采样率,我的音频数据会出现奇怪的口吃。我有一种感觉,我没有很好地处理输入块。输出的单词重复两次或三次。以下是完整的方法:

func sendAudio(audioFile: URL, completionHandler: @escaping (Bool, Bool, Data?)->Void) {

    createSession(){ sessionUrl, observeURL, session in
        let file = try! AVAudioFile(forReading: audioFile)
        let formatOfAudio = file.processingFormat
        self.engine = AVAudioEngine()
        guard let input = self.engine.inputNode else {
            print("no input")
            return
        }
        //The audio in format in this case is: <AVAudioFormat 0x61800009d010:  2 ch,  44100 Hz, Float32, non-inter>
        let formatIn = formatOfAudio
        let formatOut = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 16000, channels: 1, interleaved: true)
        let mixer = AVAudioMixerNode()
        self.engine.attach(mixer)
        mixer.volume = 0.0
        self.engine.attach(self.audioPlayerNode)
        self.engine.connect(self.audioPlayerNode, to: mixer, format: formatIn)
        self.engine.connect(input, to: mixer, format: input.outputFormat(forBus: 0))
        self.engine.connect(mixer, to: self.engine.mainMixerNode, format: formatIn)
        let audioConverter = AVAudioConverter(from: formatIn, to: formatOut)
        mixer.installTap(onBus: 0, bufferSize: 32000, format: formatIn, block: {
            (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
                let convertedBuffer = AVAudioPCMBuffer(pcmFormat: formatOut, frameCapacity: buffer.frameCapacity)
                let inputBlock: AVAudioConverterInputBlock = { inNumPackets, outStatus in
                    outStatus.pointee = AVAudioConverterInputStatus.haveData
                    return buffer
                }
                var error: NSError? = nil
                let status = audioConverter.convert(to: convertedBuffer, error: &error, withInputFrom: inputBlock)
                let myData = convertedBuffer.toData()
                completionHandler(true, false, myData)
        })
        self.audioPlayerNode.scheduleFile(file, at: nil){
            self.delayWithSeconds(3.0){
            self.engine.stop()
            mixer.removeTap(onBus: 0)
            completionHandler(true, true, nil)
            }
        }
        do {
            try self.engine.start()
        } catch {
            print(error)
        }
        self.audioPlayerNode.play()
    }
}

有什么想法?我从Apple slide sample获得了此代码:

// Create an input block that’s called when converter needs input
let inputBlock : AVAudioConverterInputBlock = {inNumPackets, outStatus in 
    if (<no_data_available>) {   
        outStatus.memory = AVAudioConverterInputStatus.NoDataNow; 
        return nil;  
    } else if (<end_of_stream>) {   
        outStatus.memory = AVAudioConverterInputStatus.EndOfStream; 
        return nil;  
    } else {
        ..outStatus.memory = AVAudioConverterInputStatus.HaveData;   
        return inBuffer; // fill and return input buffer 
    }  
}

2 个答案:

答案 0 :(得分:3)

对于发现此问题的任何人,真正的根本原因是对AVAudioConverterInputBlock的错误使用。只要足够大,目标缓冲区的容量就无关紧要,但是将重复调用该块,直到目标缓冲区被填满。

如果源缓冲区包含ABC,它将用ABCABCABC...填充目标。然后,如果将其通过管道传输到实时回放,则会随机切断这些块以适应回放时间,从而产生怪异的裂纹。

实际的解决方案是将缓冲区提交到转换器后,将AVAudioConverterInputStatus设置为.noDataNow。请注意,返回.endOfStream将永远锁定转换器对象。

var gotData = false
self.converter.convert(to: convertedBuffer, error: nil, withInputFrom: { (_, outStatus) -> AVAudioBuffer? in
    if gotData {
        outStatus.pointee = .noDataNow
        return nil
    }
    gotData = true
    outStatus.pointee = .haveData
    return inputBuffer
})            

答案 1 :(得分:2)

所以我相信我弄明白了。转换后的缓冲帧容量必须除以被转换的采样率的比率。所以,完整的答案如下:

func sendAudio(audioFile: URL, completionHandler: @escaping (Bool, Bool, Data?)->Void) {

    createSession(){ sessionUrl, observeURL, session in
        let file = try! AVAudioFile(forReading: audioFile)
        let formatOfAudio = file.processingFormat
        self.engine = AVAudioEngine()
        guard let input = self.engine.inputNode else {
            print("no input")
            return
        }
        //The audio in format in this case is: <AVAudioFormat 0x61800009d010:  2 ch,  44100 Hz, Float32, non-inter>
        let formatIn = formatOfAudio
        let formatOut = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 16000, channels: 1, interleaved: true)
        let mixer = AVAudioMixerNode()
        self.engine.attach(mixer)
        mixer.volume = 0.0
        self.engine.attach(self.audioPlayerNode)
        self.engine.connect(self.audioPlayerNode, to: mixer, format: formatIn)
        self.engine.connect(input, to: mixer, format: input.outputFormat(forBus: 0))
        self.engine.connect(mixer, to: self.engine.mainMixerNode, format: formatIn)
        let audioConverter = AVAudioConverter(from: formatIn, to: formatOut)
        //Here is where I adjusted for the sample rate. It's hard coded here, but you would want to adjust so that you're dividing the input sample rate by your chosen sample rate.
        let sampleRateConversionRatio: Float = 44100.0/16000.0

        mixer.installTap(onBus: 0, bufferSize: 32000, format: formatIn, block: {
        (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
                //And this is where you set the appropriate capacity!
                let capacity = UInt32(Float(buffer.frameCapacity)/ratio)
                let convertedBuffer = AVAudioPCMBuffer(pcmFormat: formatOut, frameCapacity: capacity)
                let inputBlock: AVAudioConverterInputBlock = { inNumPackets, outStatus in
                    outStatus.pointee = AVAudioConverterInputStatus.haveData
                    return buffer
                }
                var error: NSError? = nil
                let status = audioConverter.convert(to: convertedBuffer, error: &error, withInputFrom: inputBlock)
                let myData = convertedBuffer.toData()
                completionHandler(true, false, myData)
        })
        self.audioPlayerNode.scheduleFile(file, at: nil){
            self.delayWithSeconds(3.0){
            self.engine.stop()
            mixer.removeTap(onBus: 0)
            completionHandler(true, true, nil)
            }
        }
        do {
            try self.engine.start()
        } catch {
            print(error)
        }
        self.audioPlayerNode.play()
    }
}