我正在使用以下代码拍摄我的cocos2D iPad应用程序的屏幕截图。
CGSize size = CGSizeMake(WIDTH,HEIGHT);
//Create un buffer for pixels
GLuint bufferLenght=size.width*size.height*4;
GLubyte *buffer = (GLubyte *) malloc(bufferLenght);
//Read Pixels from OpenGL
glReadPixels(0,0,size.width,size.height,GL_RGBA,GL_UNSIGNED_BYTE,buffer);
//Make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLenght, NULL);
//Configure image
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * size.width;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef iref = CGImageCreate(size.width,size.height,bitsPerComponent,bitsPerPixel,bytesPerRow,colorSpaceRef,bitmapInfo,provider,NULL,NO,renderingIntent);
uint32_t *pixels = (uint32_t *)malloc(bufferLenght);
CGContextRef context = CGBitmapContextCreate(pixels, WIDTH, HEIGHT, 8, WIDTH*4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextTranslateCTM(context,0, size.height);
CGContextScaleCTM(context, 1.0, -1.0);
//screen shot of cocos2D layer
CGContextDrawImage(context, CGRectMake(0.0, 0.0, size.width, size.height), iref);
UIImage* screenshot = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)];
@try
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *documentsDir = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *paths = [documentsDir objectAtIndex:0];
NSData *myData = UIImageJPEGRepresentation(screenshot, 1.0);
NSDictionary *fileAttributes = [fileManager fileAttributesAtPath:paths traverseLink:YES];
[fileManager createFileAtPath:[paths stringByAppendingPathComponent:@"design.jpg"] contents:myData attributes:fileAttributes];
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil);
}
@catch (NSException *e)
{
//NSLog(@"File error.....");
}
UIGraphicsEndImageContext();
//Dealloc
CGDataProviderRelease(provider);
CGImageRelease(iref);
CGContextRelease(context);
free(buffer);
free(pixels);
此代码在模拟器上正在使用,但不适用于实际设备。
请帮忙。
感谢。
答案 0 :(得分:0)
完成了。问题在于我的opengl层的宽度。它的宽度必须是32的倍数,这不是我的情况。