CALayer动画从一个点移动到另一个点

时间:2017-06-22 07:15:20

标签: ios objective-c core-animation calayer mask

我正在尝试为根层上的子图层设置动画,该图层附加到目标C ios中的UIView。我已尝试过这里提供的答案数量,但子层是固定的,根本没有改变它的位置。

我已尝试使用以下方法为其设置动画:

    -(void)moveLayer:(CALayer*)layer to:(CGPoint)point with:(CGRect)bounds
    {
        CGMutablePathRef thePath = CGPathCreateMutable();
        CGPathMoveToPoint(thePath,NULL,74.0,74.0);


        CAKeyframeAnimation * theAnimation;

        // Create the animation object, specifying the position property as the key path.
        theAnimation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
        theAnimation.path=thePath;
        theAnimation.duration=5.0;

        // Add the animation to the layer.
        [layer addAnimation:theAnimation forKey:@"position"];

    }

并且还使用

`
                    [featureLayer setFrame:oldRect];

                    CGRect oldBounds = oldRect;
                    CGRect newBounds = faceRect;

                    CABasicAnimation* revealAnimation = [CABasicAnimation animationWithKeyPath:@"bounds"];
                    revealAnimation.fromValue = [NSValue valueWithCGRect:oldBounds];
                    revealAnimation.toValue = [NSValue valueWithCGRect:newBounds];
                    revealAnimation.duration = 3.0;

                    // Update the bounds so the layer doesn't snap back when the animation completes.
                    featureLayer.bounds = newBounds;

                    [featureLayer addAnimation:revealAnimation forKey:@"revealAnimation"];


                    [self.previewLayer setMask:featureLayer];
`

如果有人可以帮助我,那将会很棒。提前谢谢。

编辑1

为了确保这是根图层上的蒙版图像,我想让蒙版动画从一个位置移动到另一个位置,但它仍然保持静止。

1 个答案:

答案 0 :(得分:0)

您可以尝试以下代码。

- (void)viewDidLoad {
    [super viewDidLoad];

    CAShapeLayer *shape = [CAShapeLayer new];
    shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 50, 50)].CGPath;
    shape.fillColor = [UIColor redColor].CGColor;
    shape.position = CGPointMake(self.view.bounds.size.width / 2 - 25, 100);
    [self.view.layer addSublayer:shape];

    [self performSelector:@selector(doAnimation:) withObject:shape afterDelay:1];
    //[self performSelector:@selector(doKeyFrameAnimation:) withObject:shape afterDelay:1];
}

- (void)doAnimation:(CALayer*)layer {
    NSLog(@"%@",layer);

    CABasicAnimation *anim = [CABasicAnimation new];
    anim.duration = 2;
    anim.keyPath = @"position.y";
    anim.fromValue = @(layer.position.y);
    anim.toValue = @300;

    [layer addAnimation:anim forKey:@"move_down"]; 
}

// the KeyFrameAnimation way
- (void)doKeyFrameAnimation:(CALayer*)layer {

    UIBezierPath *path = [UIBezierPath new];
    [path moveToPoint:layer.position];
    [path addLineToPoint:CGPointMake(layer.position.x, 300)];

    CAKeyframeAnimation *anim = [CAKeyframeAnimation new];
    anim.duration = 2;
    anim.keyPath = @"position";
    anim.path = path.CGPath;

    [layer addAnimation:anim forKey:@"move_down_by_keyframe"];
}
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