JavaScript canvas.toDataURL方法返回空白图像

时间:2017-06-21 12:44:52

标签: javascript html5 canvas

我知道这个问题已经被多次询问了,但是,我还没有 找到了解决方案。

我想拍摄一张图片,将其旋转并放入HTML画布中,为了做到这一点我使用另一个旋转图像的画布,这部分效果很好但是,当我尝试拍摄时使用.toDataUrl从第二个画布中获取图像,它返回一个空白图像。代码如下

  <!DOCTYPE html>
  <html>
  <head>
      <title></title>
  </head>
  <body>
  <canvas id=canvas height="400" width="400" style="border: 10px solid orange"></canvas>
  <canvas id=canvasTransform height="183" width="183" style="border: 10px solid orange"></canvas>
  <script type="text/javascript">
      //this is the canvas in which I want to put the rotated image
      var canvas=document.getElementById("canvas");
      var context=canvas.getContext("2d");

      //and I use this one to rotate it
      var canvasTransform=document.getElementById('canvasTransform');
      var contextTransform=canvasTransform.getContext("2d");

      var image=new Image(46,183);
      image.onload=function(){
        contextTransform.drawImage(image,0,0);
      }
      image.src="Fireball.png";
      console.log(image.src);
      //Now I rotate the context
      contextTransform.rotate(-0.25*Math.PI);
      //After doing this, I can see the rotated image in the second canvas, however, the following line returns a blank image
      var rotatedImageURL=canvasTransform.toDataURL();
      console.log(rotatedImageURL);
      //Finally, this part isn't wornking since I just draw a blank image
      var rotatedImage=new Image();
      rotatedImage.onload=function(){
        context.drawImage(rotatedImage,0,0);
      }
      rotatedImage.src=rotatedImageURL;

  </script>
  </body>
  </html>

我被困在这里一段时间,所以任何帮助都表示赞赏。提前谢谢!

1 个答案:

答案 0 :(得分:0)

您可能需要等到绘制图像后再调用toDataURL。火球仅在加载图像后绘制,但是在注册onload事件处理程序之后(但在它实际加载之前)立即调用rotate(以及之后的所有内容)。