我试图在每次玩家退出应用程序时获得高分,但是我努力让它上班,我对于我在哪里感到困惑。我犯了一个错误。
var gameSettings = Settings.sharedInstance
let HIGHSCORE = "HIGHSCORE"
if gameSettings.highScore < score{
gameSettings.highScore = score
UserDefaults.standard.set(gameSettings.highScore, forKey: HIGHSCORE)
}
if gameSettings.highScore >= score{
gameSettings.score = score
}
let gameOverHighScore = SKLabelNode()
gameOverHighScore.name = "gameOverHighScore"
gameOverHighScore.fontName = "Helvetica Neue UltraLight"
if let HIGHSCORE = UserDefaults.standard.value(forKey: HIGHSCORE) {
gameOverHighScore.text = "HIGHSCORE : \(HIGHSCORE)M"
}
gameOverHighScore.fontColor = SKColor.white
gameOverHighScore.position = CGPoint(x: 0, y: -175)
gameOverHighScore.fontSize = 70
gameOverHighScore.zPosition = 52
addChild(gameOverHighScore)
答案 0 :(得分:0)
以下是一个如何操作的简单示例:
let firebaseId = user.uid // Variable we want to save
UserDefaults.standard.set(firebase, forKey: "firebase") // Saving the variable with key "firebase"
现在要检索:
if let firebaseId = UserDefaults.standard.string(forKey: "firebase") {
print("Firebase ID: \(firebase)")
}
在您的代码中,您正在检索HIGHSCORE,并且您应该检索类似gameSettings.highScore(基于我可以从您的代码中推断出来的内容)
答案 1 :(得分:0)
在if let HIGHSCORE = UserDefaults.standard.value(forKey: HIGHSCORE) {
gameOverHighScore.text = "HIGHSCORE : \(HIGHSCORE)M"
}
您尝试在UserDefaults中查找值,而不是通过键HIGHSCORE,而是通过ANY类型的新值HIGHSCORE。如果你想修复它,你可以这样做:
if let HIGHSCORE = UserDefaults.standard.value(forKey: self. self.HIGHSCORE) as! Int {
gameOverHighScore.text = "HIGHSCORE : \(HIGHSCORE)M" }
或者您可以使用其他名称将新值中的值展开。并且不要忘记将价值转化为合适的类型或使用
UserDefaults.standard.integer(forKey: self.HIGHSCORE)