我尝试用平行四边形路径填充shapelayer。
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = 2.0
shapeLayer.fillColor = UIColor.blue.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
let path = CGMutablePath()
let points: [CGPoint] = [CGPoint(x: 10, y: 10), CGPoint(x: 100, y: 20), CGPoint(x: 100, y: 100), CGPoint(x:10, y: 80)]
for (index, point) in points.enumerated() {
path.move(to: point)
var line: CGPoint = .zero
if index == points.count - 1 {
line = points[0]
} else {
line = points[index+1]
}
path.addLine(to: line)
}
shapeLayer.path = path
layer.addSublayer(shapeLayer)
但在屏幕上我只看到该平行四边形的黑色边框。我之前使用过填充shapelayers,它可以用于更困难的路径。任何人都可以建议我修复此错误。
答案 0 :(得分:2)
你不需要每次都移动点。
// ...
path.move(to: points[0])
for index in 0..<points.count {
var point: CGPoint = .zero
if index == points.count - 1 {
point = points[0]
} else {
point = points[index+1]
}
path.addLine(to: point)
}
//...